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WFB: The Top 10 Magic Items in 8th

3 Minute Read
Dec 14 2010
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We’ve had enough time to get to know the 8th Edition Fantasy Rules, and explore all the great items available.  Here are a list of ten that come into play fairly often and can shift the battle by their presence or just make your day a little more enjoyable.

10 – Sword of Swift Slaying.  Heroes often have higher strength and initiative than those they fight.  This sword gives them Always Strikes First, which both keeps pesky Elves from getting rerolls and grants rerolls against many enemies.  And winning challenges before the enemy can strike works out pretty well in most circumstances.
9 – Fozzrik’s Folding Fortress.  This item would rank higher if it wasn’t all a Lord choice could carry and did not dictate the plan for your army.  Making an army around the Folding Fortress is great if all you plan to do is cast spells and/or shoot. High Elves with a giant unit of Archers (and mages) in one of these are extremely annoying.
8 – Feedback Scroll.  Yes, it actually rarely kills anyone.  But the CHANCE that you will roll 4-5 5+s and drop an enemy Mage dead can put the enemy off his magical game from the get-go.
7 – Earthing Rod. Like a Get Out of Jail Free Card, this lets you reroll that high or low Miscast once per game, keeping your Mage Lord in play instead of destroyed of taken down d3 Levels.  This is almost a required item for any Lord-level caster who isn’t a Slaan (and thus has Cupped Hands of Evil).
6 – Razor Standard. The Razor Standard makes those Greatswords or Hammerers more deadly, and turns Chaos Warriors of Khorne with Great Weapons into a “must avoid” unit for anything expecting to make armor saves.  Swordmasters with this Banner are simply unfair.
5 – Talisman of Preservation.  Who doesn’t love a 4+ Ward Save?  Your Archmage approves.
4 – Armour of Destiny. Especially one that comes on Heavy Armor?  This item makes fighting Lords much more survivable or the massive number of armies that do not have 4+ Ward Saves in their own books, and helps those that had 4+ Ward Saves, too.
3 – Dragon Helm. Adding one to the armor save and providing a 2+ Ward Save against flaming attacks, the Dragon Helm finds its way into almost every army.  And it is cheap.
2 – Crown of Command.  The Crown of Command is one of the few items that benefits cavalry more than infantry.  The number of Dreadlords with this and the Pendent of Khaeleth on a Dark Pegasus that have magically appeared around here is astounding.
1 – Charmed Shield. For almost no points, this shield gets you out of that first Cannonball to the face most of the time.  This is especially true for Warriors of Chaos – a Chaos Lord pays less for this shield than for a normal one.
Not Included: Power Scroll.  I did not include the Power Scroll as we believe this item was a mistake and should be removed in the next Errata.  If you insist in taking this item, here’s a great idea for a physical prop to represent it – your IRS Auditor employee badge.  No other single item so easily takes the fun out of the game.
So how does that square with what you’re seeing out there generals of the Old World?

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Author: Larry Vela
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