If you stare into the night sky, you can almost see the Eye of Terror opening wide. Here’s the latest on the Chaos Space Marines.
-Release date: September 1st
-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!
-Chaos Cultists are in
-The Dragon flyer is in – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it.
-Dark Apostles – ~Word Bearers rejoice!!!
-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades 🙂
-New Daemon Engine – half way between a Dreadnought and a Defiler.
-Defilers are Daemons and have a 5+ Inv save.
-‘Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices
-No Cult Terminators ~boo hiss!!!
-Obliterators are exclusively for shooting – so no powerfists.
HOWEVER there is a new unit which is basically a close combat Obliterator.
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws.
-Possessed take multiple benefits from the Eye of the Gods table.
-NO Daemons in the Codex.
Hmm, sounds like a characterful transposition of Warhammer Fantasy Warriors of Chaos elements into 40k. I like the Eye of the Gods table as it makes you focus your play on achieving personal glory through challenges. That will effect the way you design armies, and give Chaos Space Marines a reputation for being led by some mean ass-stomping villains. I like the sound of that. *cracks knuckles*