The new Iron Kingdoms Roleplaying Game Supplement, Urban Adventure, has hit the shelves. It’s a nearly 100-page, softcover book that expands the existing material for the IKRPG for urban-style campaigns, but is it worth picking up for your average player?
Of these careers, I think that the Thamarite Advocate, Seeker, and Searforge Trader are fantastic for pretty much any style of campaign, while the others strike me as being very much specifically designed for city-set adventures.
Five Fingers –
The city of Five Fingers is an oft-used backdrop in many an Iron Kingdoms game. It’s effectively the Mos Eisley of Western Immoren, run by the corrupt pirate lords of Ord and a hive of villainy and deceit. While this section is mostly aimed at providing Game Masters with background information on Five Fingers, there’s a lot of good stuff in there for players to pick up on if they’re looking to seriously delve into life within its borders. That said, almost all of the information presented in this section is reprinted from the Five Fingers supplement that Privateer Press published for the first addition of the IKRPG, so if you own that already, you’ll find this section largely redundant.
Overall, I think that the Urban Adventure supplement has some great new options. If you’re already mid-campaign and playing an Alchemist, I would highly suggest giving the book a glance, as it provides some pretty solid additions to the career in terms of equipment. ‘Jack marshals and warcasters looking for a cheap, burly alternative to the other available laborjacks will find some interesting options as well with the Bulldog and Artificer. Players starting new campaigns or characters will find some gems in the career section as well, even if your game isn’t necessarily set in a city.