The big boys of Infinity can turn a game, but should you take them and which one is for you…
Tactical Armoured Gear
Pano – The big bad TO Cutter
Haqq – The amazing spider TAG, Maghariba Guard
Nomads – HMC toting Szalamandra
Combined Army – The mighty Avatar
Mercs – A TAG with a little friend, Scarface & Cordelia
Conclusions and musings
TAGs are also good with spec fire due to a high BS, so often they can sit back and pepper your lines with heavy grenade fire. This means unless you have high terrain (and you should!) they can take a game by the scruff of the neck. Facing them in ARO is also dangerous if they have a multi HMG which can return the right kind of ammo to win the face off and do serious damage.
Hacking is often a cool way to take them down, or even control them in some cases. Risky, but with an EVO repeater you have better odds at succeeding. Failing that, hit them with a glue gun and turn them into sticky statues. In contrast, protecting your TAG with a solid hacker and engineer is a good way to protect your investment.
Overall they are fun, and really do add a lot to the game, both in spectacle and strategy. Play around with them if you haven’t used them yet, and also share your TAG tactics if you’re a veteran.