What if Tyranids aren’t as nerfed as we thought? What if Tyranids actually got better in 7th edition?
Hello everyone, Jifel here, Tyranid veteran. For more Battle Reports, reviews, and tactics, feel free to check out my blog at Knighthammer 40k.
Our first thought every edition is to look at what armies have been improved, and what armies will be worse in the new edition. Plenty of people have thought that Daemons would be broken, or that Eldar will be unstoppable, and that Necrons have also improved wildly. Not once did Tyranids appear on that list! I myself, reading the new rules, thought that Tyranids had taken a sideways step at best, and that’s a lot more optimistic than most people. The rest of this article will be based on a set of data published by Torrent of Fire. Please note that I am 100% unrelated to Torrent of Fire, I have never worked with them or their program. However, everything I have read indicates that they have a relatively large set of data to work with. If you don’t want to follow the link above, the most important part is the graph below:
5. Maelstrom of War:
The new maelstrom of war mission emphasizes armies that can move faster, and claim objectives. Between flyers and Deepstriking, we are a more mobile army that hates to stand still as a gunline. We are almost always advancing, and so better suited to the Maelstrom missions than, say, Tau armies. Tyranids benefit a lot from the new rules because we have often have a lot of durable models that are very hard to clear out before turn 5. Turn-by-turn scoring fits the Tyranid playstyle of a slow advance with Monstrous Creatures very well, or the horde of fast units we can bring. Either way, Maelstrom of War is very difficult for immobile armies or armies that rely on a late game grab of Objectives.
And there we have it! Do you think Tyranids have become a surprise good army in 7th edition? What other armies do you think have slipped under the radar? Let’s hear it!