The Transition to FoW Pt.2 – Historical Gaming
Many wargamers are afraid of “historical gaming”. Here’s why you shouldn’t be:
Hi all Coxer here with part 2 of my Transitioning to FoW series – part 1 dealt with some of the game play concepts which were new to me when I started, and this time I’m dealing with playing a historical wargame.
Now some people will question about whether FoW is a historical wargame – many say it is ‘the game of the movie of WW2’ – and from my own limited experience there are other probably more historical games out there – but to me it is a wargame set in WW2
Yes you have FoW Briefings (historically accurate small army lists) which often represent a specific unit and the surrounding units it would have had for support – but you have huge variety of options in Flames of War, so you can field a force as historical or as ahistorical as you want – I can tell you now, I really enjoyed my Early Ear Finns fighting the Japanese last week. And even when painting your troops, you have a lot of leeway – if you want to know what colour of uniform to paint look at the picture below – the colour was anything but standardise. And some people go completely nuts, whether is being a ‘pink’ panther or a HYDRA themed German army, it may not be everyone’s cup of tea though.
The final big concern with historical gaming over the more common WHFB/40K/WarmaHoardes etc is ‘are their opponents?’ Now this is I think a valid question – I’m lucky where I live, as 4 of us decided to jump into the game together, there were already another 4 in the same town attending tournaments, now we’re easily at a dozen + players who play regularly, and with a thriving tournament scene (in the UK) there are plenty of events to go to. The nice bit is the more people see us playing, especially the more ‘cinematic’ parts with not only the armies, but the terrain and scenarios, more and more want to try a game – and it keeps growing the player base.