Word on the street is that the TAC list is dead and buried in the chaotic landscape of 7th ed. Many folks take the position that you simply cannot fit all the tools you need to build a truly well rounded list, anymore. Many have the opinion that you are better off going with an extreme list that maxes out one or two strengths and then hoping you don’t pull a hard counter during an event.
So what do you need to build a solid, well rounded TAC list, these days? Let’s discuss just that!
Those are generally the units you see that you must be able to deal with due to their potency and popularity. Build some way to deal with these into your list. And as stated above, remember that you don’t always have to be able to destroy them. Sometimes containment is enough. I often use Scouts in suicide squeeze plays to pin down the above units, even if only for a turn, as with ATSKNF if even one of them lives, it is usually enough to take a key unit out of play. Use your imagination to find ways to use your units like this to take a disproportionate amount of enemy units out of play.
There are also a few tools that I find to be extremely valuable for a TAC list.
- AA. You have to be able to put up a fight against aerial units or be durable to just ignore them.
- Defeating heavy infantry/2+ saves. Centurions, Riptides, Wraithknights, Broadsides, etc. can be a bear. You need a means to plow through that tough defense.
- Defeating heavy armor. With Imperial Knights all the rage at present, you also really need a means to dealing with heavy armor or get caught with your pants down.
- Ignoring cover. With Nurgle Daemon Princes getting a 2+ cover save anywhere just for doing a little shimmy where they stand, Tyranid 2+ cover all over the place, 3+ save Serpents, etc. having a way to bypass cover is really important.
- Barrage/reaching out and touching someone. You need a way to be able to strike nearly anywhere on the table. If your opponent has a critical unit in a hard to reach place, you need the ability to at least attempt to destroy or contain it. Barrage weapons are great for this, but very fast units can also get this done.
- Assault/counter-assault. No, assault is not dead in 7th. Having a good, mobile, reliable assault unit is a fantastic tool. The classic example of this currently is the Chapter Master on a bike with Shield Eternal. He can be aggressive, defensive, hits hard and is mobile, plus has a nice shooting attack, too. A unit like this or a unit to contain these units (cannon fodder, bubble wrap, etc.) is invaluable. These units are also one of the best ways for dealing with the other tough units out there. Serpents, for example, fold to assault like no one’s business.
So pick a nice, well rounded list and practice it against a wide variety of opponents and lists to learn your strengths and weaknesses and before long you will be enjoying your TAC list as much as you ever did!
Also, I wanted to just leave this little tidbit right here for everyone about something new coming out for our F.A.T. Mat line =)