You Can Do Anything You Put Your Mind To
Just as an example If their rock is Wave Serpents then your paper could be a Centurion star, A bike star, Drop Pods, or even an outflanking rhino rush. You can cover that rock with your choice of wide rule, college rule, parchment, or construction paper. That kind of flexibility is extremely valuable to a good player. I love my Dark Eldar army but they can’t do that in fact I’m not sure I can name another army that can.
All those weapon options are what make Marines such an effective take all comers army. There are few if any other armies in the game that can spam out as many of any given special weapon and deliver them as effectively as Codex Marines. This ability is multiplied even further with the inclusion of Sternguard and their option to take a combi-weapon on each and every model in the unit. Regardless of what antagonist the tournament meta presents as a Codex Marine player you can equip your squads with the most effective weapons for dealing with it. Titans blocking your path? Load up on melta. Too many Wraithknights, Riptides, and Centurions try Grav weapons and so on.
Application of Force
All of that is well and good but it’s not the reason marines are so good overall. It’s all the other things that you can pile on to that.
They have the only surviving Deathstar from 6THedition with Centurions.
They have one of if not the best allies’ matrix of any faction.
They are a holdover in their ability to turn a non troop unit (Bikers) into one.
They have one of the most underappreciated rules in the game ATSKNF.
Their rank and file guys beat most other rank and file guys in close combat.
They will always get updates. (not so much a rule but still helpful)
Also Marines look extremely bad ass
As always if you’ve hated everything I’ve had to say or if you have a 40k related question or comment of any type please send it to me at [email protected] and I may just but it in my impending mailbag column.