Come see some of the formations from the Angels of Death supplement hitting the tabletop this Saturday!
info via Dariokan on B&C
I have counted again, I confirm: 12 formations, plus 6 detachments. There also say 4 datasheets, there is only 3 (Captain, Terminators and Contemptor).
Generic-battle demi company : Storm lance battle demi-company.
Basically everything must on bike, have jump packs or be in a vehicule. Re-roll to it when shooting something controlling an objective marker and you can move D6 or 2D6 AFTER shooting. You may embark after this move but cannot charge. So, that means you can disembark, unless hell and go back into Dedicated transport.
Take bikes, and bikes and bikes with a commander on bike. Bike.
Select prey A, B and C. You get rerolls to and wounds + Furious charge against prey A. When prey is dead, gain those rules against B, and so on. Prey A is always a HQ unit.
You get 2 hits on your hammer of wrath attacks instead of one.
Land speeders and scouts (on foot).
Scouts have ObSec, LS Storm get +1 to their jink save if within 6″ of regular speeders and scouts can disambark after LS Storm has mover up to 12″.
So basically I think this formation is lame.
Speeders and 2 units of bikes (any kind).
Your units get to choose between 2 firing modes, one that gives pinning if at least 2 units shoot the same target, and one that for a go to ground test. Yay. If go to ground test is passed, target unit must move toward the nearest unit of this formation. Can be good to flush devastator, firewarrior… from heavy cover.
Pinion battle demi-company
Demi-co minus dread + scouts of any kind.
Scouts can spot a unit for a friendly unit within 9″. (enemy unit can be anywhere). The friendly unit gains ignore cover. Nice.
Beside, you can use scout squad to escort, à la Storm Talon
According to this some of these formations and detachments are now available to all Space Marines.
Ok, so now they are available to everybody.
To the strike forces now !
Armoured might (anyone)
Tanks and more tanks. And mechanized infantry.
One vehicule is the warloard, and gains: End of shooting phase, nominate another vehicule 24″ away. It may fire again.
Vehicule ignore crew shaken and stunned.
White scarss: same as in Kauyon
Raven guard: same as in Kauyon
So from the wording here this looks like there is over 20 new sets of rules unlocked for Space Marines plus all the new Psychic powers as well. This book should be a great resource for all Marine players going forward.
~ Space Marines HO!