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Four Ways To Make 40k’s Lost Patrol More Fun!

2 Minute Read
Jun 21 2016
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Come see four ways to make the new game more fun and give the poor scouts a fighting chance to get to the choppa!

The deck is stacked against the Space Marines for once in the new Lost Patrol board game. Come see four ways to make the new game more fun and give the poor scouts a fighting chance to get to the choppa!

First off at face value this box is worth the price of $60 just on the price of the models alone which retail out to $70, so there is no “loss of value” by purchasing in this format. Another cool thing that I like about the game is the fact it’s so fricking easy to set up and play.

I’ll be honest though, the game itself is a little brutal, kinda like playing a Nintendo game in the 1980’s because back then it was ALWAYS on hard mode. For y’all younger folks I’d equate this to “Nightmare” mode from Call of Duty!

It’s that hard to win if you’re the Space Marines, but with a few little tweeks you can give these poor lost near superhumans a little more of an advantage.. maybe.

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Here’s some of my ideas:

  • Limit the Genestealer’s Actions to 2 total so they can’t just jump the scouts trying to explore the forest.
  • Restrict the Genestealer’s movement to one square per action.

Some of our YouTube viewers made the following suggestions:

  • Shuffle the Escape pod into the bottom third of the deck.
  • Double the number of shots the scouts can make, i.e 2 per pistol, and 4 for the heavy weapon.

Have you played Lost Patrol yet? What changes would you make to help the scouts get to the choppa a little easier?

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