This book will provide your party many great adventures. Pick it up today!
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
Game Maters: this should be your next adventure. The story is compelling, it’s got a ton of options to build on, and it allows your players to level up throughout a long campaign. Players can start off at a level one, or they can start the adventure with existing level 5 characters. Either way they’ll end the game with a level 11 character that has taken on dragons and giants, and learned the ways of magic. There’s a lot of potential here for tense encounters that will have your players at the edge of their seats, and for fun while exploring of new parts of the Forgotten Realms.
Let’s take a quick look inside the book…
This is a massive adventure – like Curse of Strahd – that will provide many a gaming night for you and your players. There are 12 chapters to adventure through plus 6 appendices that provide quick reference for magic items, creatures, and NPCs. Its 256 pages are filled with beautiful full color art and illustrations – including all of the maps you’ll need.
It’s a great book that you can adapt to your home campaign easily, and will provide hours of great games. And there’s more coming this fall to make your games awesome: Volo’s Guide to Monsters supplement, new minis from WizKids, and the resin Giants from Gale Force 9.
Who out there is ready to battle the giants?