Games Workshop has some thoughts on how you can run your Thousand Sons…
The Wrath of Magnus is coming out and it’s got some pretty solid formations. Now Games Workshop is chiming in on some ways for you to take advantage of them.
“Raiders of Lost Knowledge” – Infantry Heavy
Running a pure Thousands Sons Detachment can net your troopers (Rubrics and Tzaangors) that all important Objective Secured. However, they will also benefit from things like “Blessing of Tzeentch, Blood Feud, and Legacy of the Rubricae rules” to make them even better.
“Ahriman makes a perfect warlord for these infantry-heavy armies, allowing units to Infiltrate as a way of compensating for their lack of natural speed. 20 Rubric Marines in their deployment zone on turn one is not something any enemy wants to have to deal with.”
“Lords of the Silver Towers” – Might Sorcerers with cheap minions
This idea takes full advantage of those Exalted Sorcerers and dirt cheap Tzaagon units to muscle your way to dominating the psychic phase.
“While the Thousand Sons are usually an elite force, they are also versatile enough that, if you like, you can still get quite a few models on the battlefield, thanks to 7pt Tzaangors (8 with an autopistol). This is really handy if you want to spend a lot of your points on powerful psykers, but still want the man-power (gor-power?) to go and hold objectives. In this case, we’d suggest that building an army around some of the smaller Formations in the new book – such as the War Coven and Tzaangor Warherd – is the way to go, as both Exalted Sorcerers and Tzaangors are at their best in these.”
“The Legion at War” – Large Scale Domination of the Battlefield
This army idea is pretty simple – Load up on tough-as-nails Terminator units and bring along Magnus to punish your opponents with unrelenting force.
“It doesn’t take the all-seeing Eye of Tzeentch to know that, in really big games, you want Magnus in your corner. He is utterly dominating in the psychic phase, and a match for most anything in combat, provided you have the right powers in play. There are a few options for how to get him into this Detachment, but we like the Sekhmet Conclave best – formed of Magnus (or one of his chief lieutenants) and Scarab Occult Terminators – because it raises him to a potential Toughness 8. This takes the Daemon Primarch beyond the damage of bolters and most Space Marines guns, and means that popular Strength 6 weapons (we’re looking at you, Eldar) will only wound on 6’s, halving their effectiveness against him.”
Having seen the rules for Magnus and this formation I will say that it’s pricey in the points department but if you’re able to field it, the Sekhment Conclave will allow your Terminators to re-roll that +2 Armor save. Oh and it makes all the units have that +1 toughness. Magnus goes to T8, your Terminators are T5 and your opponents are going to have a rough time dealing with all that firepower.
If you want to get the full idea on how Games Workshop pictures these themed armies working then read their full breakdown HERE. It’s worth taking a look at if you’re planning on starting a new Thousand Sons army or if you have one and want some ideas on how to run them.
There are lots more options in Wrath of Magnus that haven’t been touched on yet. Thankfully it’s dropping this weekend for you to check out!
What do you think of these themed army ideas from Games Workshop? How are you planning on running your Thousand Sons?