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Runewars: Death Knights Preview

3 Minute Read
Aug 15 2017
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The forces of Waiqar the Undying have a deadly new unit charging ahead – it’s the Death Knights!

The Death Knights are a unit of undead veteran warrior who ride vampiric steeds. They are deadly and dangerous on the tabletop and are coming soon from Fantasy Flight Games!

via Fantasy Flight Games

“Unencumbered by morality or compassion, Death Knights will go beyond the acts of even the cruelest living mercenary or warlord in the pursuit of victory. Whether it’s cutting down innocents to affect enemy morale or raiding villages simply to force liege lords to spread out their forces, the Death Knights make little distinction between warrior and bystander; all who draw breath are as lambs to the slaughter.”

As part of their command dial, the Death Knights have a “mortal strike” modifier that can be used in conjunction with their melee attack. That alone is going to bring the pain, but when combine it with the right upgrades it can be down right devastating:

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In addition to these powerful abilities, the Death Knights can also harness the runes of magic – or rather, they also are influenced by them. When they charge into an enemy unit, they cause panic tokens equal to the number of stable energy runes on the field:

Another benefit they have is the keyword Steadfast [Fear] which means Fear tests are reduced in impact against them. Turns out when you’re already dead, there isn’t much that scares you any more.

Additional Upgrades

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Shield of Margath is a pretty mean upgrade – especially on a unit with 3 defense. Anytime they are the target of a melee attack, the attacking unit suffers damage equal to their defense. Ouch!

Obcasium’s Gauntlet has a pretty straightforward effect – exhaust this card to cause the defender to receive the “Death’s Grasp” condition. Simple right? But what is the Death’s Grasp condition? Good question! I’ll let FFG explain:

“When an enemy of Waiqar is caught in Death’s Grasp, they suffer wounds equal to the number of stable energy runes in play before each End Phase.”

This means as more stable energy runes hit the table this ability gets even scarier – that could swing a lopsided fight or even drop a brave hero with little to no danger back on the unit!

 

Death Knights Unit Expansion $24.95

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Relentless and devoid of mercy, the Death Knights of Waiqar the Undying serve their master with vicious efficiency. Riding on the fore of an endless army of the undead, the Death Knights are the first sight the enemies of Waiqar witness in battle, as well as the last thing they see before suffering a brutal death.

The Death Knights Unit Expansion features four Death Knight figures and two Plastic Cavalry Movement Trays as well as five upgrade cards to customize your Runewars Miniatures Game armies. The expansion also includes panic, stun, and unit ID Tokens as well as a new condition card and token, for use with a new upgrade included with the Death Knights.

 

The Death Knights are mounting up in Q3 of this year!

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Author: Adam Harrison
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