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40K BREAKING: Smite & Character Beta Rules

2 Minute Read
Dec 15 2017
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Suck it Malefic Lords and Culexus Assassins, check out these new beta rules.

Hot off of the internet presses, new rules that will be tested at LVO and AdeptiCon in 2018. You can’t rely on characters to hide other characters any more, and Smite Spam is getting a nerf bat to the face. With that in mind, let’s dive right in.

via Games Workshop


This of course reflects the recent errata to Chapter Approved, wherein they changed it to Characters with a Wounds characteristic of less than 10, which is the way that makes sense. No more shooting characters down from 10 wounds to 9 and then hiding them behind your cannon fodder.

Similarly, psychic powers got a nice refocusing.

Meanwhile, this proposed change to Smite means that the power is still a great way to dish out mortal wounds, but one that you’ll only be able to cast (easily) a few times in a turn. Using multiple psykers is still a great way to go, but rather than relying on a single trick, you’ll benefit from using a wider pool of psychic powers to secure victory in your games.


Who knows, maybe we’ll see psykers manifesting more than just Smite for once–or Smite AND whatever else, for those psykers who can manifest more than one power in a turn. Honestly this seems like a pretty good way to bring Smite a little more in line with the other things in the game. You’ll still be able to toss out a few, but with diminishing returns it’ll be hard to just eat up a unit with your Smite Spam. Guess it’s time to go through and look and see what those other psychic powers in the codex actually do.

Dangit. Now I actually have to think about the game. Well, I guess I’d better go start doing that, but in the meantime, there you go. Two tickets to rules update city.

What do you think of the changes to the new rules? Useful? Too much? Not enough? Do you think the Tau should just get an extra shooting phase instead of a psychic phase? Let us know below!

Author: J.R. Zambrano
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