The year of sci-fi RPGs continues with Eclipse Phase 2.0, now available for pre-order.
Eclipse Phase version 2.0 is around the corner. The game of transhumanism, horror, and software bugs is finally getting an update after an incredibly successful Kickstarter. This is a pretty big sci-fi splash–the focus on the idea that your body is a shell that you can manipulate is a real fun one for me.
If you like classic cyberpunk problems with new sci-fi possibilities and premise-exploration, then you won’t want to miss this one. You can preorder it now from Paizo, who has it from Posthuman Studios, the game’s creators.
via Paizo/Posthuman Studios
Eclipse Phase 2nd Edition – $59.99
Your mind is software—program it! Your body is a shell—change it! Death is a disease—cure it! Extinction is approaching—fight it!
In Eclipse Phase, the award-winning, post-apocalyptic roleplaying game of transhuman conspiracy and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external.
Revised and redesigned for the next evolution, Eclipse Phase, Second Edition introduces exciting, newly enhanced features including a faster character creation system, streamlined resleeving, updated gameplay, and pre-fabbed character teams.
Posthuman Studios focused on improving and simplifying the existing Eclipse Phase system, not re-inventing the wheel. Changes include:
- Faster Character Creation — A package-buy character creation system lets people build characters quickly without missing essentials.
- Streamlined Resleeving — An aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves (switches bodies).
- Updated Gameplay — Reduced the number of skills and made them easier to acquire. Gear costs are replaced with a system that works the same whether you are buying gear, acquiring it with rep favors, or nano-fabbing. Combat, hacking, and other systems are also updated.
- Four Sample Teams — Pre-fabbed teams can be dropped right into a game and serve as examples of balanced parties.
- Redesigned Book — A spread-based organization keeps material close-at-hand with less page-flipping.
Any game that lets you wonder what it means to be human while blowing up robots is a winner in my book.