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FFG New Releases: Star Wars: Destiny Starters, Arkham LCG, & More

3 Minute Read
Apr 6 2019
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Fantasy Flight Games has two new Starter Sets for Star Wars: Destiny and Arkham Horror: TCG and LotR: LCG both have new expansions!

via Fantasy Flight Games

 

General Grievous Starter Set $14.95

Travel back to the time of the Clone Wars with the General Grievous Starter Set for Star Wars™: Destiny! Take control of General Grievous and two terrifying Commando Droids as you take on the forces of the Old Republic! With twenty-four cards and nine dice, the General Grievous Starter Set contains everything you need to fulfill your destiny!

Obi-Wan Kenobi Starter Set $14.95

Travel back to the time of the Clone Wars with the Obi-Wan-Kenobi Starter Set for Star Wars™: Destiny! The set lets you take control of General Obi-Wan Kenobi and Duchess Satine Kryze in their fight against the Separatist Army. With twenty-four cards and nine dice, the Obi-Wan Kenobi Starter Set contains everything you need to take your first steps into Star Wars: Destiny!

Mount Gundabad $14.95

 

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The time has come. All your adventures across Wilderland have pointed you in one direction: toward Mount Gundabad and a confrontation with the terrible Dragon that roosts within. While few would openly rush into a battle with such a beast, one thing remains certain: Dagnir poses a threat to the whole of Wilderland and you must take on whatever risks are necessary to keep it safe.

Take the next step in your journey with Mount Gundabad, the fifth Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game! With new player cards to diversify your decks and an entirely new adventure to challenge your skills, you have everything you need to turn your footsteps toward Mount Gundabad.

The Wages of Sin $14.95

The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.

Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city’s history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman’s Hill, and it is here you must journey to learn more about the witches who once hid in Arkham’s past—witches who have since emerged from the shadows in pursuit of some unholy purpose.

When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In The Wages of Sin, the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman’s Hill, locations may flip to their Spectral side, confronting you with a new set of terrors with a second encounter deck. While you are in a Spectral location, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead?

 

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What are you planning on playing from FFG this weekend?

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