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D&D: Adventures In Middle-earth Player’s Guide

3 Minute Read
May 14 2019
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5th Edition D&D ventures into Middle-earth this week as we take you through the Adventures In Middle Earth Player’s Guide from Cubicle 7.

Alright, it’s time to cue up Howard Shore’s the Shire because this week we’re traveling to Middle-earth. Adventures in Middle-earth is the ultimate guide to roleplaying in the world of the Lord of the Rings. Taking place after the Battle of Five Armies but before the defeat of the great Enemy, Sauron, Adventures in Middle-earth is a new player’s guide from Cubicle 7. Come check it out.

There’s a lot of interesting new stuff added here. It’s not just a great guide for playing in Middle-earth, but for any low-magic fantasy setting. If you’re looking for a way to run support classes without healing spells, magical buffs, or the like, this game has a lot going on. From new feats called Virtues, to custom Backgrounds and rules for running a Fellowship, there’s a lot to dig into.

Adventures in Middle-earth – $29.99

In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world’s favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Lake-town and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

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The Player’s Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit™ and The Lord of the Rings™ using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide. You can start playing right away with this Player’s Guide, and the basic rules for latest edition of the world’s most popular roleplaying game.

Adventures in Middle-earth Players Guide contains:

  • 11 Middle-earth specific playable Cultures
  • 6 New and unique Classes
  • 13 New Backgrounds custom-made for Middle-earth
  • Middle-earth appropriate arms and armour
  • Unique Journey rules
  • New rules for Corruption
  • New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Happy Adventuring!

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Author: J.R. Zambrano
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