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Warhammer 40K: Engine War Imperial Knight Rules Preview

3 Minute Read
May 28 2020

The Imperial Knights are featured in Engine War and today we’re getting a look at some of their new rules!

You really can’t have a book called “Engine War” in 40k without massive motorized mayhem in the form of Knights. And now we’re finally getting a feel for what else they are bringing to the table.

Imperial Knights used to be the kings of the battlefield (at least looking at the Matched Play scene) until some tweaks brought them down a peg. It wasn’t until Space Marines got their update until they were truly dethroned however. Let’s see if these new rules will help put them back on top.

via Warhammer Community

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“Engine War, the next chapter of the Psychic Awakening saga, adds a wide range of new options for Imperial Knights players. Today, we’re taking a look at some of these rules – so saddle up, you noble Knight, and learn what’s coming your way.”

New Stratagems

 

 

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These are just the tip of the spear, so to speak. Max shots? Auto-hits? Extra attacks? Yep – all that and more for the Imperial Knights.

Create-A-House

“As with their dark, traitorous brethren, the Imperial Knights now also give you the option to create your own knightly household. When you do this, you get to select two abilities and apply them to your force.”

Here’s a look at two of the new Household Traditions you can use:

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This is just one pairing of rules – there are many more to choose from so you’ll be able to create your own custom Knight House.

Classics For A Reason

Maybe you don’t want to create your own House – that’s okay! You can throw your support behind one of the previously mentioned Houses and swear loyalty to the Imperium of Man or the Machine Cult and score some more benefits.

Each of the allegiances also offers 3 new Warlord Traits to choose as well:

All these new rules and more are coming to update your Imperial Knights!

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Start your Engines. This Saturday is go time…

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Author: Adam Harrison
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