It must be RPG errata day, because in honor of Pathfinder 2nd Edition’s 2nd Printing, comes a new batch of errata. Come see what’s changed for Pathfinder!
It must be new rules season, because Pathfinder has also released a new batch of errata, alongside the upcoming 2nd Printing of Pathfinder 2nd Edition. The biggest updates are centered around Alchemists who get some of the most substantive changes. Medium armor proficiency is a part of the initial boost, while Powerful Alchemy which was previously a feat you could choose has instead been folded into the class to free up more feats:
- Page 71: Alchemists should have proficiency in medium armor to make things easier for mutagenists who pursue higher Strength and lower Dexterity. Add training in medium armor to their initial proficiencies as well as to their 13th and 19th level armor expertise and mastery class features.
- Page 72-79: Alchemist DC scaling is highly dependent on the feat Powerful Alchemy, so we decided to make it an automatic class feature instead to free up more feats. Add powerful alchemy to the class features at 5th level, and remove it from the list of alchemist class feats.
- Page 73: Alchemists at low levels don’t have enough reagents to make more than a very small number of items, whereas at higher levels they can make significantly more. To help make those reagents last longer at 1st through 4th levels, add a limited version of the Field Discovery class feature at 1st level. “Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field’s list of possible signature items.”
- Page 75: Alchemical Alacrity lets you make three alchemical items, but you can’t hold all three, so it’s unclear what happens to the third one. Add to the end “and you automatically stow one of these new items as you create them.”
- Page 75: In perpetual infusions, “bullheaded mutagen” should say “serene mutagen.”
- Page 89: Raging Athlete. The wording has been adjusted to prevent unintended interactions with other abilities while keeping the same benefits. Change the text to “Physical obstacles can’t hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of High Jumps and Long Jumps decreases by 10. Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.”
- Page 91: Sudden Leap is missing the two-action icon from the fighter version, leaving the action cost unstated. Add in the two action icon.
- Pages 99-103: Various bard feats shouldn’t have the “focus pool” prerequisite. If you somehow take them without a focus pool (typically via multiclassing), you gain a focus pool, as normal for taking your first feat that grants a focus spell.
- Pages 102, 201, 211: In Quickened Casting, change the restriction to “If your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest-level spell slot you have” inserting bard, sorcerer, or wizard as appropriate. This wording change makes it clear how to handle situations where you have a cantrip or focus spell at a different spell level than your highest spell slot.
- Class Chapter (all spellcasting classes): Change the definition of cantrips to say “A cantrip is automatically heightened to half your level rounded up, which equals the highest-level of spell slot you have.” filling in the appropriate class name. This removes the ambiguities around the cantrip level of a non-spellcaster vs a multiclass spellcaster.
There are a few other changes in store as well.
- Pages 222-231: In the multiclass spellcaster Breadth feats, change “for each spell level other than your two highest spell levels” to “for each spell level other than your two highest spell slots.” inserting the appropriate class. This makes it clear what to do if you are a spellcaster multiclassing in another spellcasting class (or potentially multiclassing in multiple spellcasting classes).
- Page 634: Add the olfactory trait from the Bestiary to the Glossary and Index “An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.”
- Page 637: In the definition of the summoned trait, add this section to deal with summoned creatures creating more creatures without using summoning “A summoned creature can’t control any spawn or other creatures generated from it, and such creatures return to their unaltered state (usually a corpse in the case of spawn) once the summoned creature is gone. If it’s unclear what this state would be, the GM decides.