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Games Workshop Pre-Orders: ‘Pricing & Links’ – Hexfire Weekend

9 Minute Read
Aug 7 2021
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The Grey Knights and Thousand Sons are going head-to-head in pre-orders this weekend from Games Workshop. Hexfire ensues!

via Games Workshop

Hexfire $140

The Grey Knights are Humanity’s champions in the war against the Dark Gods of Chaos. Even amongst their ranks, Castellan Crowe and his Purifiers stand out as beacons of righteousness and heroism. Yet as they race into battle above the planet of Hexenfast, Crowe and his warriors risk giving their enemies precisely what they want. Determined to seize the infamous Blade of Antwyr, Infernal Master Xentep Korazon and his sorcerous Thousand Sons spring their insidious trap, and battle is joined.

Whether you want to split the contents of this box with a friend or add both forces to your own collection, this battlebox has plenty of fantastic units for both Grey Knights and the servants of Tzeentch.

Inside, you’ll find 29 plastic Citadel miniatures, including:

– 1x Castellan Crowe
– 10x Grey Knights Purifiers (can alternatively be assembled as Strike Squads, Interceptors, and Purgation Squads)
– 1x Nemesis Dreadknight (can alternatively be assembled as a Grand Master in Nemesis Dreadknight)

– 1x Infernal Master
– 5x Scarab Occult Terminators
– 10x Tzaangors (with 2x Tzaangor Upgrade Sprues to equip your Tzaangors with autopistols and chainswords)
– 1x Tzaangor Shaman

The 40-page Hexfire campaign book includes background narrative detailing the conflict between the Grey Knights and Thousands Sons over Hexenfast, plus additional rules to depict this supernaturally tainted theatre of war. You’ll also find datasheets for everything in the set, including the alternative build options for kits that can make more than one unit type, in addition to new Crusade rules for both factions.

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A pair of missions allows you play through a mini-campaign that’s ideal whether you’re looking to learn the ropes with the armies in the set, or enjoy an evening of thrilling games with a friend. The Hexfire battlebox is a great choice for new and existing players alike.

The set also includes a Chaos Space Marines Transfer Sheet, alongside 8x 40mm Citadel Round bases, 20x 32mm Citadel Round bases, and 1x 120x90mm Oval Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

Codex: Grey Knights $50

 

The most mysterious of the Emperor’s servants, the Grey Knights are a unique Chapter of Space Marines. Each is an elite warrior-mystic clad in sigil-scribed power armour and wielding archaic weapons through which they channel their otherworldly abilities. They are a purified order, incorruptible and possessed of iron fortitude. They have to be, for the Grey Knights face down the most nightmarish horrors from the seething depths of the warp: the Daemons of Chaos. Their Brotherhoods use the shifting immaterium to their advantage, drawing on it to direct coruscating energies and outmanoeuvring their foes through pinpoint teleportation. Their warriors unleash a storm of firepower, supported by sanctified battle tanks, gunships, and giant warsuits whose psychic weapons can banish the greatest of Daemons back into the warp.

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The secretive and sinister 666th Chapter of Space Marines are a force of elite warriors, even beyond their Adeptus Astartes kin. Each member of the Chapter has an affinity for the powers of the warp, and they can channel their gifts in battle to blast their foes apart with bolts of energy as well as the might of their arms. Clad in power armour of unusual design, and armed with weapons of rare potency, this small but deadly army strikes from their hidden base on Titan, more than a match for the strongest enemies the Imperium must face.

Inside this 112-page book, you’ll find:

– The clandestine legacy of the Grey Knights, including their myth-shrouded founding and classified operations throughout the history of the Imperium
– A guide to the unorthodox organisation and heraldry of the Grey Knights and their various Brotherhoods
– A Grey Knights bestiary with background details for every unit and Character featured
– A showcase of stunningly painted Citadel miniatures
– Rules for units that are available to the armies of the Grey Knights – including 32 datasheets
– Stratagems, Relics, and optional secondary objectives that illustrate the mystifying goals and remarkable tactics of the Grey Knights
– A Crusade section providing Agendas, Crusade Relics, Battle Traits, Requisitions, Psychic Fortitudes, Honoured Titles, and unique Daemonic Nemesis rules
– Loads more

You will need a copy of the Warhammer 40,000 rulebook to use the rules included in this codex.

Codex: Thousand Sons $50

The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. At their heart stride the Rubricae, implacable warriors who level salvo after salvo against the foe, marching at the command of the mighty Sorcerers who rule their fractured Legion. Around them come shrieking herds of Tzaangor, chanting cultists, twisted war engines, and immense beasts whose very presence triggers madness and mutation.

Led by the towering figure of the Daemon Primarch Magnus the Red, these sanity-blasting hosts surge into battle to work the will of Tzeentch. Everything they do furthers the labyrinthine plans of their deity. To fight the Thousand Sons is to battle the entangling strands of fate itself, never knowing whether you’re serving their inscrutable ends, even in victory.

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In war, the Thousand Sons combine the might of stalwart Chaos Space Marines with throngs of cultists and mutated beasts. At their core, the Thousand Sons’ mastery of sorcery means they fight a war of flesh and blood, but also of psychic mastery – only the strongest enemy psykers can hope to match their potency.

This 96-page book will give you everything you need to launch a crusade of eldritch terror across the galaxy, and make the most of the myriad units available to you. In addition to the rules, you’ll find loads of deep lore, stunning art, and expertly painted models to inspire you.

Inside this book, you’ll find:

– The history of the Thousand Sons, including their role in the Horus Heresy, their current strength in Warhammer 40,000, and sanity-shattering background on their master, Tzeentch
– A detailed description of the organisation and iconography of the Thousand Sons and the various Cults in their ranks
– A Thousand Sons bestiary with background details for every unit and Character featured
– A showcase of stunningly painted Citadel miniatures
– Rules for units that are available to the armies of the Thousand Sons – including 25 datasheets
– Stratagems, Relics, and optional secondary objectives that define the unusual tactics of the Thousand Sons
– A Crusade section providing Agendas, Chaos Boons, Psychic Fortitudes, Requisitions, Battle Traits, unique Discover the Arcane rules, and Crusade Relics for your Thousand Sons to collect
– Loads more

You will need a copy of the Warhammer 40,000 rulebook to use the rules included in this codex.

 

Datacards: Grey Knights $25

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Datacards make referencing your rules in battle easy, perfect for when a game has you so engrossed you can’t tear your eyes off the battlefield for a second. Keep track of the various Psychic Powers available to your army, plus Stratagems, Litanies of Purity, and more.

This pack contains the following datacards:

– 7x Core Stratagems
– 35x Grey Knights Stratagems
– 8x Grey Knights Brotherhood Stratagems – one each for the Swordbearers, Blades of Victory, Wardmakers, Prescient Brethren, Preservers, Rapiers, Exactors, and Silver Blades
– 13x Psychic Powers
– 8x Brotherhood-specific Psychic Powers
– 7x Litanies of Purity

You will need a copy of the Warhammer 40,000 Core Book and Codex: Grey Knights to make full use of these cards.

 

Datacards: Thousand Sons $25

Datacards make referencing your rules in battle easy, perfect for when a game has you so engrossed you can’t tear your eyes off the battlefield for a second. Keep track of the various Psychic Powers available to your army, plus Stratagems, Infernal Pacts, and more.

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This pack contains the following datacards:

– 7x Core Stratagems
– 35x Thousand Sons Stratagems
– 19x Psychic Powers
– 9x Cult-specific Psychic Powers – one each for the Cult of Mutation, Cult of Prophecy, Cult of Time, Cult of Scheming, Cult of Magic, Cult of Knowledge, Cult of Change, Cult of Duplicity, and Cult of Manipulation
– 6x Infernal Pacts

You will need a copy of the Warhammer 40,000 Core Book and Codex: Thousand Sons to make full use of these cards.

 

Grey Knights Dice Set $35

This stunning set of pearlescent, metallic dice perfectly represent the incorruptible nature of the Grey Knights. Make a show of your faith by tossing these dice for crucial rolls. While they’re no match for the prognostications of the Chapter Librarius, they’ll certainly look cool rolling next to the burnished silver armour of your psychic warriors.

This set contains 20 dice in a metallic silver finish. The 1-5 faces have traditional pips picked out in bright white ink, while the 6 face features the book-and-sword Grey Knights Chapter symbol. Each dice measures 16mm, with rounded corners.

 

Thousand Sons Dice Set $35

Show your devotion to Tzeentch with this set of dice in the classic Thousand Sons colour scheme. We can’t promise you’ll roll more sixes with these dice, but if you don’t, you can still blame the Architect of Fate. The six face features the Ouroboros symbol of the Thousand Sons legion.

This set contains 20 dice that perfectly match the armour of the Thousand Sons. The 1-5 faces have traditional pips picked out in high-contrast yellow, while the 6 face features the Thousand Sons legion icon. Each dice measures 16mm and has rounded corners.

Blood Bowl Shambling Undead Team Dice Set $15

If there’s one sort of team in Blood Bowl that really needs a pick-me-up, it’s the Shambling Undead. This full set of dice look as though they’re fashioned from the restless souls of the unquiet dead, rendered in clear amber with high-contrast markings in black ink, including a Shambling Undead team icon on the 6 face.

This set contains all of the dice you need to play:
– 3 Blood Bowl Block dice
– 2 6-sided dice with the Shambling Undead team icon in place of the ‘6’
– 1 8-sided dice Blood Bowl Scatter Dice
– 1 16-sided dice

Blood Bowl Shambling Undead Team Card Pack $27

 

Updated for the current ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for use with Shambling Undead teams.

This pack includes:
– 5 Player Reference cards, one each for Ghoul Runner, Wight Blitzer, Mummy, Skeleton Lineman, and Zombie Lineman
– 3 Star Player cards, one each for Bryce ‘the Slice’ Cambuel, Gretchen Wächter, and Skrull Halfheight
– 8 Random Events Special Play cards
– 8 Heroic Feats Special Play cards
– 19 Blank Player cards: 4x Ghoul Runner, 2x Wight Blitzer, 2x Mummy, 5x Skeleton Lineman, and 6x Zombie Lineman
– The all-important card explaining how to use the cards, with a red card on the reverse

You’ll need a copy of Blood Bowl – The Official Rules to make full use of these cards.

Blood Bowl Shambling Undead Pitch: Double-sided Pitch and Dugouts $47

Many Shambling Undead teams set up their games in graveyards. Necromancers like the company of the dead, so it is only natural that they are attracted to such places, not to mention the ready source of reserve players that can be found with the simple turn of a shovel. What’s more, many Undead teams prefer to play its fixtures under the moonlight, refusing to come onto the pitch for the kick-off until the sun has begun to set, making for a truly spooky experience for visiting teams.

One side of this pitch represents a sombre graveyard, replete with stone tombs, grave markers, and the flaming skull icon of the Shambling Undead. The other side features the same pitch but in a chilling night-time scene. The ethereal spirits of the dead glow in the moonlight, and necromantic energy can be seen emanating all across the pitch.

You’ll also find a pair of matching double-sided dugouts to complete the theme. Redesigned for the latest edition of the game, each dugout features score, turn, and re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. Rules to use each side of the pitch are included.

 

Some marines just want to watch the world burn…in Hexfire!

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Author: Adam Harrison
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