The Thousand Sons are getting a new codex soon and Games Workshop is showing off some of their new toys.
We already got a look at some of the new rules for the Thousand Sons and their Cabbalistic Rituals. But those are the only new tricks the Sons of Magnus are getting. Today, we’re getting more info on these psychically charged chaos marines and what else they are bringing to the tabletop.
A New Detachment
“The Mere Servants Detachment ability encourages a more flavourful ratio of Thousand Sons to their slaves, so we’ll be seeing a lot more Scarab Occult Terminators and Rubric Marines serving at the heart of many armies.”
This should not only make armies of Thousand Sons actually contain Thousand Sons, it’s also going to provide some additionally benefits for those units which we’ll get into below.
To kick things off, Rubric Marines and Scarab Occult Terminators all now have an additional Wound. On top of that, they still have their classic All is Dust ability which really helps vs that pesky small arms fire.
Looks pretty solid so far. On top of those rules the Thousand Sons bread-and-butter units also get Arcane Automata which makes them effectively immune to Morale Tests.
If that’s still not enough Rubric Marines and Scarab Occult Terminators ALSO get an extra attack this go around – that puts the Terminators at 3 each! And their melee weapons got a rework as well. Check out the Prosperine Khopesh the Terminators will have access to:
That should help cut down those pesky Primaris Marines…and pretty much everything else, too. But it’s not just their melee weapons. Check out the new Soulreaper Cannon profile:
More shots and a higher strength? Yes please! This should help to make both units on par with their Death Guard cousins…and should hopefully give Thousand Sons players a good reason to bring these along to the battle now.
If your units are about to get pounded by firepower, you can use the Unwavering Phalanx Stratagem to reduce the incoming damage from those shooting attacks by 1 (to a minimum of 1). That should help keep those units in the fight and shrugging off the wounds.
On the flip side, what if you really want to put the hurt on a target unit? Use Wrath of the Wronged to add 1 to those attack wound rolls! And then there are the different Pacts you can use as well. Check this one out that the new Infernal Master can use:
It’s a cool model with a pretty handy Pact! What’s not to like?!
The Thousand Sons are marching forth with a new Codex and Hexfire – are you ready for the Dust Bowl?