Warhammer 40K: What To Get After ‘Hexfire’ – Thousand Sons Edition
So you’ve got your sights set on starting a Thousand Sons army from the upcoming Hexfire battle box. It’s a good starting point, but where do you go from there?
Hexfire is due out this weekend for pre-order and we’re pretty excited. But that also got us here at BoLS thinking – what’s a good next step if you’re starting an army based off the boxed set? Well, today we’re going to tackle that very question and try point out some obvious next steps for a Thousand Sons army. Now, one BIG thing to keep in mind: A new Codex is on the way. That means we’re going to have to toss out a lot of assumptions about how the army currently operates.
We’re also going to go with some more generic options that would apply to a brand new army. Feel free to deviate from these suggestions based on what you’re trying to do with your own army – this is not a one-size fits all thing. These are the most generic recommendations we could come up with without going into a specific build. So with all that in mind, let’s dive in.
A Start Collecting! Box…If You Can Find One
This one is a tough one. Snagging a Start Collecting! Thousand Sons box is still a really good deal. However, they are currently out of print directly from Games Workshop. If you’ve got a FLGS around you, then that will probably be your best bet. The best part about getting one of these boxes is that you can start on the army NOW. This is one of the best single Start Collecting! Boxes GW put out in terms of components and pricing. You only ever needed 1 because it comes with Ahriman and he’s a great option for ANY Thousand Sons player and a “must” include for your collection.
It also comes with classic Rubric Marines and More Tzaangors – both great options to have to pull from. Even if you don’t use all of them, you’ll find having them around as a good “gap filler” is going to be handy.
The Big Boss – Magnus
Magnus the Red is the Daemon Primarch of Tzeentch and the progenitor of the Thousand Sons. He’s also one of the best psykers in the game and is just a bully on the tabletop in general. If you’re going to have a Thousand Sons army, this is another one of those characters that is just a perfect fit in your collection. You’ll probably only bust him out for 2k or larger games, but still – he’s worth having around and is a great centerpiece model.
Chaos Spawn – You’re Going To Use These
If you’re finding this suggestion odd, stick with me. This isn’t a unit you’re going to build your army around…or really even include in a list. However, Thousand Sons tend to sling spells and a few of those can turn targets in to Spawn – provided you have the models. So having a couple in your collection is super handy for just that. They aren’t the best…but they are annoying to deal with. Especially if one of them was a lynchpin character that you just mind-bulleted into Spawndom.
A Transport Or Two
I know these are probably going to be a less popular option but having a transport of some kind in your collection is a nice to have. It could be a Rhino or Land Raider – depending on if you want your Terminators to have a ride or not. These little fireboxes can taxi your units where you need them and I’ve seen some pretty nasty maneuvers where Rubrics get out of one and burninate a target or two.
Chaos Daemon Engine Monsters?
Of all the options on the list, this will probably be the most controversial – but consider the Daemon Engines. Your Heldrakes, your Forgefiends/Maulerfiends, and your Helbrutes. Why are these controversial? Well, they aren’t really considered that good right now. However, we also don’t know what’s in the codex. There could be some good options for those respective units. So unless you just really like the look of the models, we say hold off on purchasing one…for now.
Still lost? Just get a box or two of these. You’ll find a use for them.
What are you going to add to Hexfire’s Thousand Sons half?