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Let’s Play D&D With The Doctor

3 Minute Read
Apr 6 2022
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Make sure your time traveling police box is ready go to, this week we’re playing Dungeons and Dragons with The Doctor.

Sometimes I put off making a character because they’re daunting to think about. And if that doesn’t describe the Doctor to a T. Between four million seasons worth of content, and a skill set about as broad as possible, the Doctor is hard to fit into the D&D box. But we’re going to give it a go anyhow. That’s right, this week we’re getting timey wimey and playing D&D with…

The Doctor

Starting with the very top and one of the weirdest core things about the Doctor, they just keep regenerating. Your D&D character has a similar party trick where they can get to zero hit points and be not dead. But in the Doctor’s case it’s something a little more built in to who the character is. I simulated this for D&D with two things.

For the Doctor I opted for the Reborn race – and yes I know that’s a bit more Frankenstein and spooky than Gallifreyan, but we’re just playing pretend here, describe whatever aesthetic you want to the table. And, I took the spell “clone” which allows a character to clone themself as a safeguard against death. Does it make the Doctor at our table unkillable or regenerating? No. But I think we’re as close as we’re going to get.

From there, encompassing everything about the Doctor into one neat sheet was a challenge. I wanted to highlight his non-violent approach to conflict, his timey-wimey-ness, and his charisma. So I did something I almost never do and triple classed. As far as I can tell the only limit to the number of classes you’re allowed to take on at once is your ability to juggle it all or whenever your DM says, “That’s a bit much.” So I took three.

Courtesy of the BBC

Fourteen levels in Chronurgy Wizard makes the Doctor quite timey-wimey indeed. It also gave us access to a huge list of spells. I tried to pull spells that forced creative problem solving instead of direct attacks since inflicting damage isn’t really the Doctor’s speed. The Doctor has seen war and they’re not going back to that.

A level in Artificer let us tinker with stuff until it’s fixed, which is basically the Doctor’s favorite thing to do. And this just may give us access to a Sonic Screwdriver, or just mimic the abilities of one. And, a few levels of Bard give us the charming and charismatic character we all know and love.

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I also gave the Doctor a few feats. Lucky is self explanatory, but Diplomat allows us to talk our way out of trouble and conflict. And Actor, I thought, was almost the D&D equivalent of the Psychic Paper. They can pretend to be whoever with boosts to Deception and Performance.

From here, playing the Doctor is mostly attitude and running your character around like you own the place. You’re playing a time traveling alien, have fun with it.

Courtesy of the BBC

How would you make The Doctor for D&D? Which Doctor is your favorite? What movie, show, game, or comic should I make sheets from next time? Let us know in the comments!

Happy Adventuring!

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