BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

Warhammer 40K: War Zone Nephilim Is A Must Buy For Matched Play

3 Minute Read
Jun 18 2022
Advertisement

Are you playing in competitive Matched Play Games at tournaments? Then you’re absolutely going to need War Zone Nephilim.

We brought in our very own Goatboy to talk about the changes to the competitive scene that are coming thanks to the latest Chapter Approved War Zone: Nephilim. This one is a “Must Buy” for competitive play.

War Zone: Nephilim Matched Play

The absolute biggest change to the book is the change up for Command Points and their generation. I know we’ve seen lots of opinions on this one already when GW previewed the change. Well, it’s here and it’s a big game changer.

Not only are you going to end up with 1 less Command Point over the course of the game, you’re also going to have to pay for your Warlord Trait and Relic now, too. The overall idea from Games Workshop is pretty clear — they want to stop the first turn “Command Point Dump” to determine the game. It was generally such a big swing one way or that other that many games were over based on this Command Point Alpha Strike.

Ideally, with these changes, you’ll still be able to do parts of the “crazy CP Combo” but you won’t be able to completely devastate your opponent. Conversely, if you whiff with your CP Combo of Doom, you’re not spent for the rest of the game. Players are going to have to take some of those eggs out of the basket and start to plan and play for the long game. That doesn’t sound like a bad thing to me, but hey, that’s just like my opinion man.

More Matched Play Goodies

Aside from the really big changes to Command Points there are a ton of really important Matched Play goodies in here. For example, all the missions are included for this “season” of Matched Play. This isn’t that much of a surprise. But what IS a bit of a surprise is that Games Workshop reprinted and updated pretty much ALL of the Secondary Objectives. And when I say ALL of them I’m talking about for every army in the game. You won’t need to reference your Codex, a White Dwarf Article, or an FAQ for those Secondary Objectives now — this is the only book you’ll need. Oh and they included all the core game rules in the back, too.

Advertisement

At the end of the day if you’re a Matched Play enthusiast you’re going to need to pick this one up. Plain and simple. If you’re not, this book still has some big and important changes so you’ll still want to have it handy. Depending on how your Pick-Up Games are played you’re probably going to end up using this book. If you’re just playing with a group of friends that uses Open or Narrative or some other homebrew stuff…then you’ve got your own ways to play and organize games.

This book is still handy to have thanks to the Missions, Secondary Objectives, and ease of access to the core rules. This Chapter Approved book is worth snagging — double that for Matched Players.

Chapter Approved: War Zone Nephilim Grand Tournament Mission Pack

“This edition of Chapter Approved is a fantastic addition to the gaming toolbox of any Warhammer 40,000 matched play fan, offering updated ways to muster your armies, secondary objectives for every faction, and missions designed specifically for this season of the game. Whether you’re a tournament regular or simply like to ensure your battles are always fought on an even footing, this is the essential supplement for matched play games of Warhammer 40,000.”

Advertisement

 

It’s a Matched Play Game Changer.

Avatar
Author: Adam Harrison
Advertisement
  • Goatboy's Warhammer 40K: Chaos Daemons Monster Smash & New CPs