Captain Centos, Finecast, Movement Stats, The Borg & More!

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It’s been a busy Memorial Day weekend and it’s not over yet.  Catch up on the weekend’s latest as we head into the week.

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FINECAST Has Returned To Games Workshop?

Guess what material the newest figure from Games Workshop is made from: FINECAST??? Come see this one.

 

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40K: Captain Centos Rules Arrive

Come see the rules for the newest character to join the Grimdark – hot off the presses this weekend:

 

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GW: New Releases 5-28-2016 “Pricing & Links”

New Bases, New Paints – Games Workshop has a helping hand for your next hobby project!

 

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Star Trek Attack Wing: Borg Cube & Sphere Teaser

The Borg are back with the infamous Borg Cube 384 and Sphere 936. Resistance is Futile.

 

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White Dwarf 122: Inside the Covers

Come see the newest product line from Games Workshop and Warhammer Total War in today’s White Dwarf #122 review.

 

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40K Open Topic: Should The Movement Stat Return?

Everyone is starting to theorize what 40K 8th Edition will hold. Let’s talk about a classic banished 20 years ago – the Movement stat.

 

~That should get your gamer gears turning!

 

  • wibbling

    We shouldn’t return movement, we should use the stats to regulate movement – making Initiative the run distance, for example. It gets rid of needing fleet and the randomness of rolling the distance.

    • Nathaniel Wright

      Spoken like a person who has never played orks.

    • THe problem is that initiative doesn’t represent the actual speed of the model, but its quickness to react. To make an analogy, the fastest drawing pistolero may not have been the fastest runner.
      What I’ve never understand is why a low Init unit charging a high init unit (say orks krazy enough to charge Genestealers) don’t allow the charged unit to get a bonus, as they are supposedly far quicker to react.

      And I realize my last sentence probably doesn’t make sense.

    • rtheom

      Ooooofffff… 2″ Necron moves… “I guess my deployment zone looks nice… I think I’ll just stay here…”

  • Red_Five_Standing_By

    M needs to return. It would massively simplify the rules.

    • Matt

      I don’t see adding another stat would simplify the rules. AoS has 4 pages of rules but every unit has it’s own rule sheet. This created the need for hundreds of FAQs to try and make sense of the jumble. GW and “simplified” will never be in the same sentence. If you want simple, play Risk.

  • Nocturus

    There is so much that needs to be changed if they want to balance the game, that 8th edition may not even feel like the same game. I’d say its time for a 2nd to 3rd edidtion style overhaul for the whole game. If they put movement back in, so be it lol.

  • Westdraygon

    Gotta say, it’s a bittersweet feeling seeing WHFB on the cover of WD again…

  • David Clift

    Whilst with some models it might need some tweaking linking Initiative with movement is one of the more interesting ideas I’ve seen-so perhaps I+2 or I X 2 for example.

    • Tirelion

      Hmmm, if move=(init*2)…my Bloodthirsters would move 18″ a turn on the ground…yeesssss, yes…I approve.

      • Severius_Tolluck

        I heard this in Jeremy Clarkson’s voice!

  • Shiwan8

    If the 8th is really around the corner and they do significant changes…I just hope that they balance the game.

  • megatrons2nd

    What they need is a defense stat of some kind, in addition to a move stat. Armies that are fluffed to be difficult to hit…..aren’t anymore difficult to hit than any other. The jink rule tried to fix this, but failed. This can be used in conjunction with a combined WS/BS chart, thus fixing the WS chart issue, while making the hard to hit armies actually fit their fluff.

  • An_Enemy

    Lot of ideas that make no sense and/or only make sense to people that play I4 or above armies.

  • captkaruthors

    Yes the movement stat should return. It would allow units to have some diversity in tactics based on how fast they can move. Back in 2nd edition tyranids were faster than any other army and as such…could cover ground much quicker and get into CC faster.