Highlights: This week the guys dive into all of the craziness that is this new 7th Edition of 40K! The boys kicked off the show with some announcements before moving on to some discussion on ‘Net Neutrality’. This is a very, VERY important issue so take a listen to this, though fair warning, it has an explicit rating. The moved on to discuss their recent games played and hobby done, which included Chumby’s game against the Daemon factory and Kenny’s fun with Space Marines! Next, it was on to their loose review of 7th Edition. They started off with a quick look at the first section of the rules before stopping to mention some of the very subtle changes to the basic rules. They then move on the brand new Psychic Phase and how it is done, ‘Psychic Mastery’, the rules behind generating powers, ‘Perils of the Warp’, ‘Deny the Witch’, and much more. They moved on to the Psychic Disciplines, stopping to highlight the most profound spells found here. Next, it was on to the Shooting Phase and the new way that wounds are allocated, the big change to the D weapons, and more. It was then on to the Assault Phase and the changes there, including assaulting through terrain, and much more. They then moved on to Unit Types and the changes to Jinx and Flying Monstrous Creatures, Jump Pack infantry changes, Skyfire templates can now hit flyers, and much more. They then covered the changes to the Vehicle Damage chart and how big of an impact this is for the game, the effects on Crew Stunned and how this affects the crew, and much more. They then discussed the changes to Chariots, Open-Topped vehicles, Skimmers, the differences in Ramming, and much more! They next talked about Characters, Independent Characters, challenges, and the changes found there. It was then on to the terrain rules and changes there, the very drastic changes to how you field an army now, the new Allies Matrix and everything this has changed as well. They closed out the show by going over the Universal Special Rules and the changes found here.
Opinion: As we do our rounds of podcasts covering this new 7thEdition, this one happens to be on my list of favorites so far. The guys did a really good job on picking out most of the major and subtle changes to the game and explaining how the new mechanics of the Psychic phase works. I really enjoyed the show, guys! This one was easily my favorite for the week!
Highlights: This week the guys continue their look at 7th Edition and they kicked off the show with the ‘Embarking’ rules allowing measurement from the vehicle’s hull. The implications of this wording are huge and how effects from within a vehicle can now measure from the hull. They moved on to discuss the dreaded ‘Invisibility’ rule and how to try to use templates to get around that rule and hit that unit. Kenny and Juice decided to sit down and talk about their first 7thEdition game. This included what primary and secondary missions they ran (from the TPM mission pack) and how the game went. This included some interesting rules that came up during their game and their thoughts on how ‘comping’ the game could be a bad thing for 40K. They then moved on to talk about some of the fun things this new edition can allow for on the table with the rules for composition now being so loose. They wrapped up the show by discussing formations and if they are legitimate parts of the game now in 7thEdition.
Highlights: This week Dawson and Bill are fighting the fires in Southern California to record and kicked off the show with what they have been up to lately in gaming and the hobby. This included some musings on what 7th Edition will bring to the game. They also talked about a listener list request for a Black Legion competitive list. Next, it was on to the main topic for the show, 30K Legions! So they sat down and discussed the current 13 Legion available and how to pick which one best fits you, based on their back story, which characters you like, which primarch best suit you, and more. They then moved on to talk about the first Legion on their list, the Sons of Horus. They talked about their play style, some of their special rules, their Rites of War, some of their war gear, and key units and Special Characters in the army. They moved on to discuss all of the remaining Legions in the book, which included the World Eaters, the Emperor’s Children, the Death Guard, the Iron Hands, the Night Lords, the Salamanders, the Word Bearers, the Iron Warriors, Alpha Legion, the Raven Guard, and the Imperial Fists.
Highlights: This week the cast is down a few Heretics, however they roll on and opened up the show with some announcements. They then moved on to discuss what they have been doing lately in the hobby and gaming. They moved on to discuss 7thEdition and some of the big and subtle changes that stood out for them. This started with the new Force Organization and how Battle Forged and Unbound work. They moved on to discussed the new Allies Matrix and how Battle Brothers now works and ‘Come the Apocalypse’ still allows forces to be added. They then rolled in to talk about the brand new Psychic Phase and the gigantic changes found here, including the new Warp Charges. This moved on to a great discussion about demonic summoning and the potential for the Daemon Factory army. They then moved on to discuss the changes to D weapons, drawing line of sight, jink saves, and ‘Objective Secured’ troops and their transports, and more. They then moved on to talk about the changes to the terrain rules and how ‘Area Terrain’ has disappeared from the game. They then moved on to discuss the changes to units types, things like Flying Monstrous Creatures, and the changes to the new Maelstrom Missions and how they change the game. They closed out the show by discussing the FAQ that was release just after the release of 7thand the loss of book powers for Space Wolves, Blood Angels, and Orks.
Highlights: This week the guys are discussing the Fall of Damnos! They opened up the show with some of their reactions to 7th Edition. They moved on to discuss their week with included games played and hobby completed. Next, it was on to the guys review of ‘The Fall of Damnos’ by Nick Kyme, a Space Marines battle book. This battle involved a battle between the Ultramarines and the Necrons, and they opened up by discussing the story of the book. The miners on this world dig too deep and awaken the Necons asleep on this world. They are quickly overwhelmed and the Imperial Command Barge in orbit begins to bombard the world. Then, the Ultramarines respond to the need for aid, led by Chief Librarian Tigurius! They then move on to the Ultramarines arriving to find that the plant has been overrun by the Necrons, and the cast discussed some of the named Special Characters that are featured in this book. This included tier stats for those characters like the Flayed Lord, and the encounters as they are outlined in this book. They also described some of the new terrain and effect rules they drew up for this book, and some are quite interesting. They then discussed some of the missions and scenarios that they designed for this story, all of which reflect conditions found in the book. This included creating some new units and rules from some of the troops and units discussed in ‘The Fall of Damnos’. They closed out the show by summing up the book and their thoughts on the overall story.
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