Want to build up a deadly fleet in STAR WARS Armada? Come right in Admiral…
Here’s FFG’s latest lesson on putting together your first fleet to rule the spacelanes!
The Armada Core Set contains ten squadrons, three capital ships, nearly one hundred cards, plus a maneuver tool, range ruler, and all the dice, tokens, and command dials that you need to start battling for the fate of the galaxy!
Ships, Crews, Commanders, and Weapons
Each card has a fleet point cost, indicated by a number in its lower right corner, and in a standard game, you and your opponent can each spend up to a total of 300 fleet points. If you spend fewer fleet points than your opponent, however, you can determine who will have initiative as the first player.
As an example, here we see the ship card for the Victory I-class Star Destroyer (left) presented alongside the ship card for the Victory II-class Star Destroyer (right). The Victory II costs eighty-five fleet points, as opposed to the seventy-five fleet points that you need to spend to add the Victory I to your fleet, and for the extra ten fleet points, you have five of your short-range black dice upgraded to medium-range blue dice, and your upgrade bar changes, losing the missile upgrade option in favor of an ion cannon upgrade slot.
An X-wing squadron led by Luke Skywalker (left) is far more likely to make a major impact than your standard X-wing Squadron (right), but bringing Luke’s talents to your table will cost you an extra seven fleet points.
Examples of upgrade cards include the crew member Leia Organa, Enhanced Armament, and the CR90 corvette title, Dodonna’s Pride.
The Core Set comes with two commander cards. Grand Moff Tarkin bolsters an Imperial fleet by assigning an extra command token to each of its ships at the start of each Ship Phase. Rebel commander General Dodonna, on the other hand, ensures that the faceup damage you deal your enemies will be as impactful as possible.
A Victory-class Star Destroyer heads to battle, flanked by six TIE fighter squadrons.
Define Your Objectives
|Assault: Assault objectives typically identify one or more ships that are worth extra fleet points when destroyed.|
|Defense: Defense objectives encourage you to position your ships so that they control specific sections of the battlefield.|
|Navigation: Navigation objectives reward you for maneuvering aggressively and with precision.|
Expanded Fleet, Expanded Options
You can already sense the impending avalanche of add-ons ships, fighter squadrons and commanders from here can’t you. I can’t begin to imagine how white hot these games are going to be once the new STAR WARS movies hit…