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D&D: Step Into ‘Thay: Land Of The Red Wizards’ With A New Setting Book From Ed Greenwood

2 Minute Read
Feb 23 2022

A new campaign setting book from the Lord of Faerun himself, Ed Greenwood – check out Thay: Land of the Red Wizards.

Thay is a land of mystery and magic. Mostly magic. Ruled by the Red Wizards, Thay is what happens when you let a bunch of out-of-touch but powerful elite rule everything. Which means it’s a perfect place for adventure. And who would know the land better than Ed Greenwood, originator of the Forgotten Realms?

A new book takes players and DMs alike into the land of the Red Wizards. Find out what life is like in a magocracy. Find points of interest ready to drop into any ongoing campaign. If you want to know what a magical nation could look like (outside of, y’know, Eberron), this is a blueprint. It’s going to be a little more dystopian than your ancient societies whose reach hasn’t yet exceeded their grasp.

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And in part this is because Thay is actually run by an evil lich. Szass Tam, head of the Red Wizards, rules over all with a life-draining fist. But what exactly is he up to? What, in fact, is his whole deal? Find out in Thay: Land of the Red Wizards, which comes to us from Ed Greenwood, Alex Kammer, and Alan Patrick.

Thay: Land of the Red Wizards – $39.99

Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”

And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture, a rising middle class, ambitious nobles and Red Wizards who fear Szass Tam more than they hate him, but may soon be forced to defy him, and wealth beyond the imaginings of even wealthy and proud realms elsewhere.

This tome is your guide to the Thay of right now, a valuable resource for Dungeon Masters and players alike. It sets forth the people and places of the Land of Red Wizards, what life is like, and seeds, hints, and secrets sufficient to spur adventures for years of enjoyment at your gaming table.

If you want a book, packed full of lore, this is the one to go. This is a realm gazetteer in the old school tradition. You’ll find points of interest, NPCs, and a new subclass that blends Wizard and Paladin, though does so dubiously.

As one might expect about anything to do with Thay.

Happy Adventuring!

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Author: J.R. Zambrano
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