AoS: Disciples of Tzeentch Overview


Join us as we take a tour of the new Disciples of Tzeentch Battletome for Age of Sigmar!

The Lord of Change and this cohorts are back in a blaze of glory! The Disciples of Tzeentch are going to shake up the Age of Sigmar Meta in a lot of new ways:

We’ve been talking about this book all week. We showed off some of the new Battalions, we talked artifacts & powers, we took a look at some of the new Kairic Acolyte Models, and we’ve even teased some of the points for the army. Well today we take a tour of the insides of the book and I’m liking what I’m seeing.


This book really struck me as a throwback to the Armybooks of old. The general layout is lore and unit descriptions in the front, models in the middle, and then rules in the back half. This book DOES have pitched battle points in it as well so no need to wait for a second General’s Handbook to play this army in pitched battles. The Disciples of Tzeentch book also has a neat split between the “mortal” followers and the “daemon” followers of Tzeentch. You can run them both in one army or you can run one of the sub-factions for unique bonuses.

I think the big star of this book is obviously the new Lord of Change/Kairos Fateweaver kit. It’s the big centerpiece model and with good reason:


It’s a fantastic kit! I think the real power of this army, however, will come from the grunts on the ground. Specifically the three types of Horror units: Pink, Blue and Brimstone. Now I know there is some confusion about how the Multitudinous Host works – we cover how it works in the video too. But I’m hoping to address some of that now:


RAW, if you’re not play a pitched battle game it’s pretty much bonkers. However, if you’re playing with the Pitched Battle Rules according to the General’s Handbook this formation isn’t quite as powerful as it looks.

Abilities that create new units count as summoning. That means you have to set aside points for those “new” units to pop-up. Abilities that add models to units cannot take the unit above it’s starting number of models – if you unit of Blue Horrors is only 10 strong to start, you can’t add models to it – you must either form new units (summoning) or lose it. However, if those units are under their starting size they can get the models back for free – that does not cost you summoning points.


So basically our advice if you face this formation is to see what points your opponent has in their summoning pool and try to focus killing a unit entirely so they can’t get the free models back and those “new units” have to come from the summoning points and don’t spread to a 1/2 killed unit and bring them back to max size. It’s like fighting a waterfall…if that waterfall was on fire and changed colors from pink to blue to yellow…Tzeentch is weird, man.

We also talk about what really makes this army unique: Destiny Dice! That’s in the video but it was something we thought was pretty interesting. Overall, we really liked this book and are expecting to see some really cool Tzeentch armies in the future. It’s in stores this weekend so go check it out!

Disciples of Tzeentch $35


The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Slaanesh, and often an ally of the Horned Rat, he is the undisputed master of the arcane arts. His followers, daemon and mortal alike, swarm over the mortal realms in scintillating glory, searing the land with coruscating flames of change. Tzaangor tribes raid ancient places of knowledge while mortal cultists work in secret to advance their god’s unknowable goals. Tzeentch’s plans are manifold, and he revels in watching each unravel.

The 136-page Hardback Battletome: Disciples of Tzeentch contains:

Exclusive gaming content

– Forces of the Disciples of Tzeentch: rules and abilities for your Tzeentchian army, including the Master of Destiny Battle Trait – manipulate fate itself (well, your dice)!
– 2 unique Spell Lores, the Lore of Change and the Lore of Fate;
– Command Traits for Daemonic, Arcanite and Mortal followers of Tzeentch;
– Artifacts of Power for Arcanite and Mortal followers;
– Daemonic Gifts for Daemonic followers;
– 16 Warscroll Battalions, and Warscrolls for the full Daemon and Arcanite range of Tzeentch miniatures;
– Tzeentch Allegiance Abilities, which can also be used with Slaves to Darkness bearing the Mark of Tzeentch;
– Path to Glory rules, 2 Battleplans, and Pitched Battle profiles featuring Matched Play points values for all models.


The Times… they are a Changin’

  • EnTyme

    Looking at the other article on pitched battle profiles, the battalion only costs 30 points. That’s about 70 points too cheap if you ask me. That’s a lot of models to have to wade through.
    By my math, if you filled it with pink horrors and left enough points in reserve for each unit to split twice, you’d have a total cost of 1990 points. You’d also need a total of 401 models. Have fun painting that.

    • Aezeal

      Well you’d have to leave A LOT ofpoints in reserve for “summoning” all that. So no need to make it much more expensive in points.

      • rtheom

        Those additions wouldn’t cost points. Abilities that say “add to” don’t actually pull from your army, but you also can’t go above the starting number (I think), so it wouldn’t be adding points so much as just regenerating dead models.

        • Aezeal

          Placing new blues after pinks die would cost points right?

          • adamharry

            any NEW units would cost points from your reserve pool. If a unit is regenerating models that’s “free” – but they cannot go above their starting number.

            A unit of 10 pink horrors is 140 points. They can never have more than 10 models in that unit.

            If the unit takes wounds you have the option to create a unit of Blue horrors or add models to an existing unit of blue horrors.

            If you create a new unit, you have to pay for them via reinforcement points. If add models to an existing unit, those additional models cannot take that unit above it’s starting number.

          • Aezeal

            Yes, usually this would mean you’d first have to create the unit though (or else you’d be paying for the full unit everytime one pinky died). So you need reinforcement points if you start with multiple pink units and want to go pink–> blue–> brimstone with them.

          • rtheom

            I don’t think so, since it’s an “add” rule and not summoning. I’d need to double check, but I’m fairly certain that the General’s handbook says that “add” abilities and the like that aren’t specifically summoning don’t use up points.

          • Aezeal

            It’s a new unit of blues then right or not?

    • adamharry

      While, yes, theoretically that’s a ton of models that’s also a ton of points.

      If you took the minimum 8 units of Pink Horrors you’re already at 1120 points. Plus another 120 for the Herald. Plus 30 points for the formation = 1270.

      If you wanted all those pink horrors to split into NEW units of blue horrors you’d need to spend at least another 800 points…in reserve. (That’s 160 blue horrors in units of 20 btw).

      And if you wanted all those blues to split into NEW units of brimstones you’d have to drop another 640 points into your reserve pool. (That’s 160 brimstone horror bases in units of 20)

      So basically, what size games of AoS do you typically play?

      • EnTyme

        2000 generally.

        • adamharry

          Well the “healing” back up to max wouldn’t cost you an reserve points. But every time you created a new unit you’d have to pull from reserve. If you wanted to start a 2k point game down almost 700 points, that’s quite an unhill fight.

  • Xodis

    Curious, if the new Battletombs will provide all the Points, Path to Glory, etc… that the Generals Handbook provided for the armies released prior, what will GH2 provide?
    I hope that points adjustments are done digitally and dont require a new purchase every year until its just a giant book of points, so maybe we will get more scenarios, missions, and narrative built games!

    • well the points are in the app now from this book if you bought the ghb… so maybe?

      • Xodis

        True, I still hope that any points changes made would be put on the website though, or at least just update the Warscrolls themselves (with points)so they can be re-downloaded.

    • orionburn

      I recall at one point reading that they anticipated that each year would see a new edition of the GH to keep it updated. Personally I’m fine with that if the $25 price point sticks.

      Going to be a bit before I actually start playing AoS but looking to dust off my Lizardmen and give it a go.

      • Nyyppä

        It’s better than 40k.

    • Nyyppä

      Point adjustments once a year would be nice. Even if it’s just that. Already the older factions are suffering from the power creep, though this is mostly because of the pitched battle rules and the points just emphasize that.

      • Xodis

        I agree, although I hope its just part of the older factions not being brought up to the “standard” of AoS. I haven’t seen too much power creep amung the real AoS units that keep getting introduced.

        • Nyyppä

          True. As I said it’s more of a pitched battle rules just taking away the advantages of some factions. Flesheater courts are pretty bad with the current rules thanks to unit size cap for additional models.

  • Ben_S

    “Abilities that add models to units cannot take the unit above it’s
    starting number of models – if you unit of Blue Horrors is only 10
    strong to start, you can’t add models to it – you must either form new
    units (summoning) or lose it.”

    Yes, but I don’t see any indication that this ‘add d6’ gives you the option to form new units. You get to recover lost models in your unit, but that’s it.

  • Michael Van Eeckhoute

    Ok so I watched your video and I think you misread the destiny dice thing. You can’t use it to change a diceroll you made; you use it to guarantee the result of a roll instead of rolling. For example if a spell does D6 dammage and you roll a 1 you do’nt use it to make it a 6 with your destiny dice; what you do is use the ‘6’ destiny dice instead of rolling for the dammage to make sure it does 6 dammage.

  • bobrunnicles

    The book is already ‘temporarily out of stock’ before it’s even released! What’s up with that? Lol – guess you have a winner here, GW!