FFG: Runewars Miniature Game Demo

The Runewars Miniatures Game is launching this week – want to take a look at it played? The BoLS Crew has you covered!

Fantasy Flight Games new rank-and-file miniatures combat game is hitting shelves April 13th. With that in mind we’ve put together a demo to showcase some of the basics of the game:

Now back at GenCon 2016, we got a direct demo from FFG. There is also a pretty comprehensive breakdown on their website as well. We’ve also touched on how the command tools work, movement, combat, and the scenario play.

According to the designer behind-the-scenes video they were shooting for a game that looks engaging and intuitive. I think they’ve definitely struck a chord with this game. The movement mechanics are pretty easy to understand and the combat mechanics are simple to follow. This game certainly follows the old adage of “simple to learn, difficult to master” because the real skill of this game comes down to maneuvering.

Just like in X-Wing, what will separate the good players from the great players is how well they can plan their own moves and predict their opponents. Now this is a dice game so there is some luck involved. However, that luck can only take you so far. With FFG establishing Organized Play for Runewars, the competitive scene will be there if you ever decide to test your skill and press your luck.

So get prepared – April 13th is just days away!

Runewars Miniature Game $99.95

For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin. 

RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!

The drums are sounding the march to war…

  • I can’t stand the amount of tokens in FFG games.

    • Matthew Pomeroy

      they do love their components.

    • ZeeLobby

      Yeah. It’s a ton. Having played WMH, it’s about on par though. Just an easy way to track status and abilities on the table. It’s good for competitive gains where you need to know the status of your opponents units, etc. To make tactical decisions, so I get it, even if it seems like a lot.

      • zeno666

        Yepp its a good thing that you get the components you need instead of having to buy them as an add-on

      • marxlives

        Ya, the use of game aids to help keep track of the game is just where games are moving. Most successful new mini games require them. In the end they allow for a smoother game play. I heard the same thing when Warmachine was not big 10 years ago about cards. Some people who were resistant to change said “I don’t like crap on my table” ,well I don’t like having to open a codex to look up stats or find tables (hit – miss dice dice roll offs or simple math are okay by me). Now guess what is using cards…sorry warscrolls now AoS and soon to be 40k.

  • ZeeLobby

    New elves were announced. Pretty cool if their painting could use some work.

  • zeno666

    “You know, you know”