40K: Top 5 8th Edition Questions We Have Now

Games Workshop has been peeling the layers back to the onion that is 8th Edition – but now we have even more questions!

Warhammer 40,000 8th Edition is shaping up to be a literal game changing edition. GW has talked about the movement, shooting, psychic powers, unit profiles and weapons, charges, the fight phase, and today was the Morale Phase.  Last week I had a pretty big list of questions I wanted answers to – a lot of which got answered.

However, there are still some BIG questions that folks are curious about for various reasons. So here’s our condensed list of questions we have about specific things in 8th Edition:

How Will Summoning Work?

This one is kind of a big deal for some very specific armies. Daemon summoning is an issue for a lot of folks in 7th. From what we’ve seen already, Games Workshop isn’t afraid to copy and tweak the rules from Age of Sigmar and port them over to 8th. This has a lot of people wondering what’s going to happen with summoning. Will players have to have a “side-board” of points left over for summoning new units? What about refilling old units?

We saw this come to a head with the release of the Pink/Blue/Brimstone Horrors. Their warscroll has the basic rules, but if you’re playing AoS matched play things can get a little more complex. So how will summoning work in 8th?

How Will Deepstrike Function In 8th?

In AoS, the Stormcast Eternals essentially have a “Deepstrike” ability. It’s not called Deepstrike, but it functions basically the exact same with some caveats. Most of the time, the units don’t scatter at all and must be placed 9″ away from any enemy model/unit.

This has folks wondering if and how those rules will impact Deepstrike. First off, will we see the scatter dice go away? Hey, we don’t have templates anymore and that would be one less roll to slow the game down. Second, Will we be able to just place the unit as part of the ‘Movement” phase? Hey, for things like Drop Pods, you were already so accurate it didn’t really matter that much anyways. And finally, what about assaulting after Deepstriking? If you have to be 9″ away, you still have a decent shot and getting an assault off.

What About Invisibility?

Pictured: Invisible Stalker, Monstrous Compendium, AD&D 2nd Edition

I know I’ve got questions/concerns about the psychic powers – even after the teaser and the Q&A. I use Invisibility as the example here, but I suppose the real question is what about the other psychic disciplines. We know that armies will have access to specific powers, but how will we generate those? Will it be like AoS where a unit has a unique power, access to smite, maybe a few other generic powers, and access to some unique powers from their army?

For example, if I take a Space Marine Librarian at Mastery Level 2, I’m guessing he will have a unique power (let’s say Gate of Infinity – that’s a classic), Smite (as a general power), and say Invisibility as my “Space Marine” power. I’m also going to assume he will be able to attempt 2 casts per turn and maybe even attempt to stop 2 powers as well. Now, in AoS you can only ever attempt the same spell once per turn (most of the time). So what other limits will on Psykers in 8th?

Will Unique Formations Work?

We know from the Q&A that there will be some rather large Force Organization charts and you’ll have lots of options for how you build your army. We also know that those same Force Org charts will impact how many Command Points you will start with. So now I’m curious about how Formations will work in 8th. I’m curious if they will still exist and what’s the cost-benefit for running them?

Using Age of Sigmar as the guide again we know that bringing a Battalion (ie, Formation) has a points cost. This was seen as a good balancing mechanism in AoS so it’s a very real possibility that it would carry over to 8th at this point.

Will We See “Big Unit” Bonuses?

The best example I could think of for the concept I’m referring to is the bonus for running a large pack of Bloodletters in AoS:

These type of bonuses are littered all over AoS and they encourage players to take larger sized units. There are other advantages, which I won’t get into, but these type of special rules are what I’m referring to. Personally, I’d like to see these type of things for horde armies in particular. Mobs of 30 Ork Boyz should get some type of cool bonus just like a huge pack of Hormagaunts. It’s thematic and cool – that should be reflected in the rules, too.

Bonus: What’s The Official Release Date

The White Dwarf has a pretty big clue, but all GW has to do is come out and say “It’s June XX, 2017” – C’mon GW, make it happen!

 

What BIG question(s) do you have now that we have seen all those teasers from GW for 8th Edition?

  • orionburn

    Hopefully the garbage powers like Invisibility go away completely, but if not they should hopefully be toned done greatly if death star shenanigans truly are a thing of the past.

    • John Henry III

      It’ll prolly remain but just give units trying to hit them like a -2 to hit or something. So not as broken but still super strong.

      • orionburn

        I’ve never been a fan of the psychic phase so the bigger overhaul the better IMO. It’s not going to break my heart to see conclaves go away and/or a smaller range of powers than what we have now. SM have access to so many powers and then you see armies like Nids that have suffered from seriously lackluster powers for way too long.

      • Spacefrisian

        And units that dont rely on sight should ignore it all together.

    • Carey_Mahoney

      Invisibility should be exclusive to Lictors and Tau Stealth Suits. Nobody else.

      • Ebsolom

        Maybe the Harlequin Shadowseer also?

        • Old zogwort

          Na grots they should have the invisibility rule and all fliers ofcourse

      • I think even those shouldn’t. They should be stealthy, but that’s about it. Same would otherwise be true for Eldar Rangers or Scorpions or Shadowseers or…

  • Calgar

    Another thing I want to know, is about measuring distance. Is it going to be base to base like 40k, or model to model like AOS. Im really hoping for base to base measuring. Model to model measuring opens up all kinds of shenanigans from models poses and such.

    • Nyyppä

      It’s base to base in AoS.

      • Red_Five_Standing_By

        No, AoS uses the real model. You can agree with your opponent to use bases.

        • Calgar

          OK, that seems like a logical standard. I’ve only played a few games of AOS and really liked the system, but the model to model measuring kind of irked me.

        • SprinkKnoT

          In the General’s Handbook, they’ve pretty much made it clear for match play most people use bases for measurement and that it’s fine.

        • Nyyppä

          Why would you deliberately choose the worse option?

        • Munn

          Less than 10% of the AoS playerbase still uses that crap system.

          • Spacefrisian

            50% part of the reason i didnt continue playing AoS. The remaining 50% was lack of Brettonia (no classic knights in a fantasy game?) and the game was literally garbage, 5 knights wiping th floor with 50 orcs not losing a single wound themselves.

            And i was playing said Knights.

    • EnTyme

      I believe the Facebook page confirmed base to base.

      • Calgar

        Ok, cool. That was the only thing I was really worried about for 8th. I love all the other changes they have announced so far.

  • Nyyppä

    Will melee be worth it?

    Will melee lists be worth it?

    • EnTyme

      Will that dead horse you’ve been beating all week ever cross the finish line?

      • orionburn
      • Nyyppä

        It’s alive and kicking as long as it’s the more likely state of the game than the other option. The finish line is the moment when few tournaments have been had and we’ve seen if it’s useless or not.

        • Munn

          So you’re spending all this time and effort on something that’s not going to be clear for at least 4 more months.

          • Nyyppä

            1 month….

            Besides someone has to tone you gigling fanboy cultists down.

    • Isolfr

      They are working to make melee better
      But only time and tests will tell

      • Nyyppä

        So they said. The question is whether or nor there’s a reason to believe that. Looking at the rules I really don’t think so.

        • kingcobra668

          Based on reading your comments for a while, have you tried… not playing 40k? You’re one toxic human being.

          • Nyyppä

            Realism and toxicity are not the same thing. Try not to mix those again.

            I get why you feel that though. When someone points out a flaw in something you consider to be a creation of an infallible being it’s a bummer to not be able to say that they are wrong because they are not.

            Oh and I don’t play 7th anymore because it’s all about playing the right factions and luck, not skill. 8th might change this provided they have deliberately not told us something that makes all armies and play styles viable.

    • AircoolUK

      No. No they won’t. Melee is dead and all players of melee armies are to burn their miniatures for the entertainment of Tau players.

      There isn’t even a melee phase in the new 40K, just an extra shooting phase.

  • SprinkKnoT

    I really hope they do the horde bonuses. Between alternating combat choices and those bonuses, there’s actually a decent amount of thought about whether its better to run MSU or big squads.

    • Koen Diepen Van

      Considering its a shooting game. And the way moral now works i think MSU will be the way to go. MSU only is a disadvantage if you get multi charged, but that is a problem propper placement can reduce.

      • SprinkKnoT

        If there are morale buffs based on unit size or morale buffs that affect areas (such as synapse), having big squads of troops could end being safer.

      • Spacefrisian

        I think you want some large units to lock 1 in combat, eg no running away when you are surrounded.

      • Old zogwort

        MSU’s will have some serious issues with LD checks. Just immagine having a squad of 5 models and having to remove 1d6 of them

        • Simon Bates

          Overall they’re surely better off for morale purposes. Consider 3 units of 6 Dire Avengers compared with one unit of 18 Ork ‘Ard Boyz (for similar per model costs in the current edition). If a single unit of Dire Avengers takes 6 casualties, morale is irrelevant, as there are none left in the unit. The other 2 units are fine. If the Orks take 6 casualties then they lose an extra 6+D6-Ld. Assuming Orks have a lower Ld than Marines they’re looking at losing at least D6 models. If the Avengers take more than 6 casualties, it’s even better for them, whereas it’s even worse for the Orks. Even with lower numbers of casualties, the Avengers are unlikely ever to lose large numbers to morale (because the worst they can have is 5+D6-Ld) and anyway losing more than a couple of models in the first place will render the unit no more than a nuisance so the impact is lower. The enemy can afford to concentrate a lot more firepower (or combat power, come to that) at the Orks before they risk overkill. The Morale rules seem to amplify many of the benefits of MSU, although there may turn out to be bonuses for large units, as there are in AoS.

    • Carey_Mahoney

      Horde bonus would be neat!

    • Old zogwort

      Alternate really rewards elite hard hitting squads. A deathstar will hit first or after your first puny msu unit.

      • SprinkKnoT

        It also rewards few, large horde squads. Running 30 orcs in 1 squad is better than running 10 orcs in 3 squads when looking at just alternating attacks.

        • MPSwift

          especially if your 30 ork mob has dragged in 1-2 other units on the charge and gets to strike them before they can hit back.

  • Albert Torras sopena

    I have a important question for me. The blast for example Apocaliptic blast is great for not only afect at one unit… Shoot at one unit and hit 3 and one independent caracter alone in the ruins (vindicare)…. It is possible this in 8 edition?? Or for example take 6d6 attaks at one single unit or… 6d6 ataks mixing at units at 6″ or less of the target unit….

    • Red_Five_Standing_By

      Maybe? It would have to be in the data sheets

      • Albert Torras sopena

        I know but in this moment only see the profile of the flamer and not answer the question. It is a one big FAQ I thing. The new form of replain the blasts, GW not response and is the big incognit

  • Keith Wilson

    I have the most important question …. will characters still be able to join units, or are they stuck out in the open like AoS?

    • SprinkKnoT

      I don’t think anyone knows for sure, but I think most people would be surprised if joining units was removed. GW has recognized that hero sniping is very common in AoS and they know that independent characters are a fairly large part of AoS.

    • KingAceNumber1

      From a reliable source in the PT community, IC’s will not be able to join squads but cannot be targeted unless they are the closest model to unit firing.

      • Djbz

        Oh I hope that’s not true.
        I want the characters to be able to join units.
        They just need to not be able to “tank” wounds for the unit with better saves, and not be able to avoid sniper fire (or other precision shots) as easily as they can

        • KingAceNumber1

          I am not sure of the entirety of the rule, but my understanding is that the sniper rule allows you to ignore the targeting restriction and buffs will be handed out on a targeting or aura basis. IC’s were made sufficiently tanky in order to compensate. You can still bubble wrap an IC, it was mainly to put the kebosh on death stars

          • Tiernoc

            I was under the impression that they had announced that traits were no
            longer conferred to their attached units (as the primary means of breaking the DeathStar trend).

          • Jesse Sinclair

            I really hope this is true with a few datasheet based exceptions (Tyranid Tyrant Guard for example. It’s literally their purpose haha).

          • Simon Bates

            AoS does have special rules for bodyguard units and characters to leap to the defence of others. Saurus Eternity wardens, for instance, can take a mortal wound in place of an un-saved wound on a nearby Slann. Grundstock Gunboats can attempt to do much the same for nearby Frigates or Ironclads.

      • Nightwalker

        I wonder how they will work transports then… I really don’t want to have to buy a drop pod for one dude or have my archon foot slog it while the rest of my army waves as they fly by him on raiders/venoms…

        • KingAceNumber1

          Pure speculation at this point but I feel like the easiest way to deal with that would be to include a special rule with IC’s that allows them to embark on a transport along with a squad. I have no idea though, with regard to this topic the only concrete knowledge I have is that they will not be able to join squads in the traditional sense.

          • Simon Bates

            The easiest thing would be to copy the Kharadron Overlords transport rules and not have a restriction to one unit per transport.

          • Nightwalker

            I guess we look to how the steam punk dwarves handle it?

      • Fergie0044

        Ah man, I hope that’s not true – the pendulum has swung too far in the other direction now. Just limit it to one IC per squad! Easy peasy.

  • Shawn

    My big question here is how will sub-factions work. Will all Codex compliant space marine chapters play like Ultramarines and have to use command traits to make it “feel like” the other chapters? That in-and-of-itself poses a problem for players that want to play their chapter all the time as it will lock them into a certain force org chat all the time just to get the command traits to player their favorite chapter.

    • Munn

      That’s a solid month out friend; gonna have to put that one on the backburner.

      • Shawn

        I know, but I can’t wait, lol.

    • Blinghop

      They confirmed on facebook that legion and chapter traits are in

      • Shawn

        Oh good. Thanks Blinghop. I asked the question there, but must of missed any kind of answer.

  • stinkoman

    ok, get rid of invisibility.

    if summoning works like AoS, i guess i can sell the rest of the horrors i have yet to put together. i dont want to pay points for a unit i might not get.

    • Munn

      k.

    • kingcobra668

      Is summoning in aos as hard as 40k?

      • Felix Roper

        Summoning in AOS is a lot more tactical, you have to build an armya round the use of summoning and take into consideration of what you are summoning and so you cannot span summoning powers.

      • Simon Bates

        No. Typically it’s often 5+ on 2D6 (with 10+ giving you a bigger unit), though nearby enemy wizards can attempt to block it. You have to allocate points at the beginning of the game to summon units, but you don’t have to allocate them to specific units you will summon. That is to say, you could summon 200 points worth of horrors, or bloodletters, or daemonettes, depending on what you decide you want during the game, if you have the models available.

    • Simon Bates

      You don’t have to summon them, you know.

      • stinkoman

        yes, i dont. which means i dont need that many then. I have a demon army with 40+ troops of each chaos god because i could always summon some for free. now i dont need anymore because id rather spend points on something else. unless they make them more fun than they are now.

  • Walter Vining

    the only question I have is if people can wait for all of the rules to be out before assuming things about the previews that they are showing. 7 more weeks. #make40k8thagain

    • kingcobra668

      I wonder how many times you’ve said “assume” (or someso variant) in the last couple days. I’ve seen you assuming a lot of the opposite to what people are assuming. I guess theif “u and me” portion is pretty true.

  • Carey_Mahoney

    Top question: Why is everyone currently acting like they were only playing 40k out of masochism all along?

    • Munn

      I would call this a solid diagnosis.

    • kingcobra668

      Because hating is easier than enjoying. You enjoy, someone attacks you. You hate, well, your probably one of the attackers to begin with and you fell superior.

  • Old zogwort

    The only question I want answered is can I make an all ork walker army with the rules and will it be fun the play. For it sure seems to be the perfect chance to finally use those cool looking walkers again : )

    • AircoolUK

      If you’re going to use points values, probably not as Orks won’t have walkers as Battleline Troops (minimum requirement is usually 2 units of battleline troops and 1 hero).

    • Simon Bates

      Going by the video Q+A, they said you should be able to find an FoC to suit virtually any army you want. You just might not get many command points that way.

  • Sorien

    Actually my biggest question is Independent Characters. Will they still exist? still join units? Or will “hero” be full AoS’s?

    • Troy G

      By far the biggest question.

    • Felix Roper

      I think on facebook they mentioned they will not be joining units, but not being shot unless closest unit.

      • Speculation: Unless snipers or special rules allow someone to shoot them anyway… those will exist for sure if your ‘quote’ is correct.

        • SprinkKnoT

          I hope so. While I don’t enjoy AoS’s issues with heroes dying to a stiff breeze, I do like an in-between where independent characters can’t be targeted specifically, except by snipers, which is a good way to give snipers a role and make sure they aren’t mostly invincible like in 7th.

      • EvilCheesypoof

        That’s a great rules compromise, I didn’t think about that. Makes it so they don’t just get auto targeted from the get go, and there’s tactics in the movement phase if you really want to kill them.

  • AircoolUK

    I’d imagine the answer to all those questions would be… What would Age of Sigmar do?

  • Bonemaw

    I hope summoning is not like AoS, if it is – then I hope they make flickering fire do Mortal wounds. That way my horrors won’t be complete garbage

    • Simon Bates

      Are you seriously complaining that your unit, who’s stats, rules and points you do not know, might be rubbish because you don’t get it for free? Otherwise I really can’t see what the problem is.

      • Bonemaw

        as the game is now, pink horrors are only used as speed bumps. They don’t have any shooting attack, they suck in CC. The only way you use them in 7th is as a WC battery and sitting on an objective doing nothing all turn – maybe summon once in a while.

        But I yea sure summoning is super OP compared to playing SM getting all transports for free or warconvocation where you get 700+ points of upgrades for free or play Ynnari where you get to have shooting phases in your opponents turn lol.

        What I am saying is that they need to give something to the horrors for them not to be complete garbage.

    • If summoning gives players free points then I know quite a many people that won’t be playing.

      There is nothing balanced about getting free points and units. It turns a 2000 point game into a 4000 vs 2000 point game.

      • Bonemaw

        cause summoning was soooo OP compared to playing against Obsec SM with free transports galore starting from Turn 1. or playing against warconvocation with 700+ points of free upgrades. But no, summoning is what was breaking the game.
        At the moment horrors are complete garbage and need that ability to at least act like speed bumps for the steam rolling armies.

        • You’re putting words in my mouth and then attacking that stance as if that is what I said.

          Yes. Summoning is SOOOO OP. Full stop. So is anything that gives anyone free anything. Period. Full stop.

  • Jacob

    Will flamers ignore cover? Plz?

    • EvilCheesypoof

      It doesn’t seem that way since they showed off its profile and its only special rule was that it auto hits.

  • My questions: Will transports work as in AoS (answer is probably yes) and where will wounds be pulled from? (and give a source to that this time)

  • Derek Lee

    What are power weapons like? Will the Space Marines get a vehicle/walker with an avenger mega bolter? Will flak missiles still suck on ML’s? Will Iron Warriors and Alpha Legion get any fleshing out?