Things are going to get a little weird when we invite Wanda and Vision to the table to play Dungeons and Dragons this week.
I’m not sure about you, but I cannot wait for WandaVision to premier this Friday. A year ago I was talking about my Marvel fatigue, and then these trailers reminded me that super heroes can be fun and weird! To get ready for their return to our screens, let’s figure out how we’d incorporate them into a D&D session.
Wanda was easy. Too easy, in fact. She’s so obviously and on-the-nose a wild magic sorcerer that I had to double check with somebody to make sure I wasn’t overlooking something. Her ability to (mostly) control the chaos is high-level wild magic in a nutshell. And when she can’t? Even more so! In your game, you’ll probably want to give her at least basic weapons, but for my purposes…. she doesn’t really use any or wear armor. Instead, she tends to stay a little farther away and make the magic happen. You may also notice that she has spell slots in spells more powerful than I gave her spells in. I didn’t forget to give her more powerful spells, I just maxed out her list on slightly lower-level spells that I thought were a little more in line with her. But Wanda can do just about anything and sorcerers can change up their spells, so if today doesn’t feel like a Chromatic Orb day, it doesn’t have to be. In short, Wanda is a very normal, very powerful wild magic sorcerer.
Vision was much more difficult because Vision could be just about anything. There can be an argument for fighter or monk or sorcerer, and I don’t think any of them would be wrong. In the end, I went with paladin because he heroic and interested in protecting others to the point of it being a self-destructive. I went with the UA’s Oath of Heroism because while he probably doesn’t believe in a deity, he does believe very strongly in being heroic. But like I said, I truly don’t think there’s a wrong answer as long as you’re willing to play the character as himself at the table. Warforged was the obvious only answer and came with handy AC boosts to reflect the extra strength material that he’s made of and as well as other robot adjacent perks like not needing to worry about succumbing to the same physical needs as mortals.
I did find that Paladin spells didn’t have a few of the options I would have liked to take for him such as levitating or flying spells as well as something to stand in for phasing through walls. I fudged it a little by borrowing the 2nd level “Misty Step.” What can I say, this character will be a bit of a conversation with your GM. Again, he doesn’t have any weapons because on screen he doesn’t use any, and I couldn’t think of any that would make sense. If you planned on playing Vision or a character inspired by him in your next game, he’ll probably thank you if you added a weapon or two to his sheet.
Are you excited for WandaVision? How would you have made these characters for D&D? I’m especially interested to see how people would make Vision because there are about a thousand right answers. What characters would you like to see me make next? Let us know in the comments!