Warhammer 40K: What Old is New Again – FTN
We have a hearty jaunt around the universe and talk about Chaos, GSC, Guard, Tau, Eldar and Blood Angels. It’s a mixed bag but this is a 40k chat you’d get while hanging out at a game store.
We have a hearty jaunt around the universe and talk about Chaos, GSC, Guard, Tau, Eldar and Blood Angels. It’s a mixed bag but this is a 40k chat you’d get while hanging out at a game store.
We lay down our predictions and wish lists about the preview, and we share our open thoughts about it after the preview wraps.
We address the FAQ and re-FAQ we saw this week from Warhammer 40k; and Adam, Red and Paul make some bold predictions.
This show contains 99% less Imperium than most leading Podcasts. We focus on the Xenos factions in this show. Let’s do it!
This episode we’re talking about Psychic Defense – is it worth investing in right now in 9th? As well as changes for Tyranids and Drukari.
TJ Lanigan joins us this week to spit loving bile about Chaos Space Marines. We speak specifically about Death Guard in and Thousand Sons. Listening will give you Heresy.
This is another double sized episode! We’re joined by mini painting rock star Duncan Rhodes and the regular crew goes over the sweeping point increases in 9th Edition.
Dan Abnett joins us this week for a wonderful chat. We are incredibly honored to have him on and you don’t want to miss this. This is a jam-packed DOUBLE sized episode!
The rules for Warhammer 40,000 9th Edition are up on Warhammer Community. In this episode we give our initial impressions about the biggest changes and what they may mean to you.
We talk about new new preorder models and what we know about the Inquisitors and the new Dense Cover Rules for 9th edition.
The guys from Lorehammer join is for the middle segment this week. The rest of the show has Adam, Red and Paul drooling over thew new models for the Necrons and Marines. Wow!
It’s Red and Paul this week talking about how awesome a shorter board might be for Close Combat armies. Vehicles getting buffs and being able to shoot into close combat might balance that back out though..
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